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<blockquote data-quote="Koloth" data-source="post: 9762597" data-attributes="member: 6706231"><p>Suggest finding a small module and run that first. Get used to being on the DM side of things. If possible temporarily break the group in to 2 groups of 4. Run each group through the same module. Fix mistakes from the first run in the 2nd. These learning runs can use temporary characters. A pre written module frees you from having to think of everything while you are learning to DM. </p><p>If you can, find something like the old Living Greyhawk or similar organized play modules. Those are normally setup to run 4 players in one 2~4 hour session. You might have to do a bit of conversion depending on the module and the system you are running. Then step up to running all 8 through a slightly higher level module. Don't worry if it winds up being too easy or too hard. You are practicing the mechanics of managing 8 players. </p><p></p><p>In between these practice sessions, you can be taking the lessons learned and applying them to your self written campaign. Nothing wrong with a self written plot hook leading to a pre written module. You don't have to do ALL the work yourself.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9762597, member: 6706231"] Suggest finding a small module and run that first. Get used to being on the DM side of things. If possible temporarily break the group in to 2 groups of 4. Run each group through the same module. Fix mistakes from the first run in the 2nd. These learning runs can use temporary characters. A pre written module frees you from having to think of everything while you are learning to DM. If you can, find something like the old Living Greyhawk or similar organized play modules. Those are normally setup to run 4 players in one 2~4 hour session. You might have to do a bit of conversion depending on the module and the system you are running. Then step up to running all 8 through a slightly higher level module. Don't worry if it winds up being too easy or too hard. You are practicing the mechanics of managing 8 players. In between these practice sessions, you can be taking the lessons learned and applying them to your self written campaign. Nothing wrong with a self written plot hook leading to a pre written module. You don't have to do ALL the work yourself. [/QUOTE]
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