Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice for a new DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aco175" data-source="post: 9762651" data-attributes="member: 27385"><p>I read someplace, so I cannot take credit for it, that there is an art of illusion. The players will believe you if you do not show them behind the curtain so to speak. Don't tell them about the trap secret or the magic item they missed. If they run into a NPC and ask his name and you have nothing, you pick up your notes and page through them as you make something up and say- "Here it is, his name is Twigleaf." Like you had it there all along and your players will think you put all this work into the world. </p><p></p><p>You can also ask your boyfriend. Ask him first if he would help, but this means that he would know some of the stuff and it might not be as fun when everyone discovers it. He might/should be willing to help if you are having design problems or he might be great with making maps and such. If he is a good player and boyfriend he should not let his prior knowledge spoil the fun and others enjoying things.</p><p></p><p>A key part of designing world stuff is that the players will not care as much as you. You can spend all this time making a great list of gods and how they interact and relate to each other, but the players will be just as interested with copying the list from Forgotten Realms or Grayhawk. Now if you have a player that wants all this, plan some and let them plan more. </p><p></p><p>You only need to plan one week at a time. Do not burn yourself out making this grand level 1-20 campaign when it might never last that long. Plan some vague plans on the big bad guy and a couple cool ideas, but nothing set on paper. Do make the initial adventure and some detail on a small home base town. Have an idea on a small level 1-3 or 1-5 plot with a minion of the big bad. Work on this but you only need to stay just in front of the players and what they want to do and go. After they wrap up these few levels and save the village or defeat the underling, then they learn of a bigger threat with maybe the bid bad and some of his plans. Then you plan out a few more levels with something to defeat a plot of the big bad and so on.</p></blockquote><p></p>
[QUOTE="aco175, post: 9762651, member: 27385"] I read someplace, so I cannot take credit for it, that there is an art of illusion. The players will believe you if you do not show them behind the curtain so to speak. Don't tell them about the trap secret or the magic item they missed. If they run into a NPC and ask his name and you have nothing, you pick up your notes and page through them as you make something up and say- "Here it is, his name is Twigleaf." Like you had it there all along and your players will think you put all this work into the world. You can also ask your boyfriend. Ask him first if he would help, but this means that he would know some of the stuff and it might not be as fun when everyone discovers it. He might/should be willing to help if you are having design problems or he might be great with making maps and such. If he is a good player and boyfriend he should not let his prior knowledge spoil the fun and others enjoying things. A key part of designing world stuff is that the players will not care as much as you. You can spend all this time making a great list of gods and how they interact and relate to each other, but the players will be just as interested with copying the list from Forgotten Realms or Grayhawk. Now if you have a player that wants all this, plan some and let them plan more. You only need to plan one week at a time. Do not burn yourself out making this grand level 1-20 campaign when it might never last that long. Plan some vague plans on the big bad guy and a couple cool ideas, but nothing set on paper. Do make the initial adventure and some detail on a small home base town. Have an idea on a small level 1-3 or 1-5 plot with a minion of the big bad. Work on this but you only need to stay just in front of the players and what they want to do and go. After they wrap up these few levels and save the village or defeat the underling, then they learn of a bigger threat with maybe the bid bad and some of his plans. Then you plan out a few more levels with something to defeat a plot of the big bad and so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice for a new DM
Top