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<blockquote data-quote="aco175" data-source="post: 9762886" data-attributes="member: 27385"><p>A point on the number of players and scheduling. One idea is to make a set time that everyone knows about. Right now my group plays every Wednesday after the scout meeting. This means that my wife knows to not plan things on Wednesday nights. It has been the same for 20 years. All the players know and can/should plan the same. There are nights when things fall apart like vacations and such, but it works generally. </p><p></p><p>Another idea is that you plan your time on when you can play and let the others show up if they can. If you can play Sunday at 1-5 and you get 3-5 others to say they can make it, then you run what you have. Maybe next week you can play on Saturday night and 6 people can make it. You will get some players that can make it each week and some that are occasional players or filler players. It is ok and just keep the sometime players about the same level and let everyone have fun. </p><p></p><p>A different idea I like to use is card handouts. I make magic item cards with things like potions and more minor items that they will use and pass them out to have something to use as they pass it back in. I also make unique items like swords with cool powers to pass out instead of having to have them write it all down. It also lets new players see the description of how much this potion heals over a different potion, or reminds them that this pendant lets you heal twice the HP as a visual clue.</p></blockquote><p></p>
[QUOTE="aco175, post: 9762886, member: 27385"] A point on the number of players and scheduling. One idea is to make a set time that everyone knows about. Right now my group plays every Wednesday after the scout meeting. This means that my wife knows to not plan things on Wednesday nights. It has been the same for 20 years. All the players know and can/should plan the same. There are nights when things fall apart like vacations and such, but it works generally. Another idea is that you plan your time on when you can play and let the others show up if they can. If you can play Sunday at 1-5 and you get 3-5 others to say they can make it, then you run what you have. Maybe next week you can play on Saturday night and 6 people can make it. You will get some players that can make it each week and some that are occasional players or filler players. It is ok and just keep the sometime players about the same level and let everyone have fun. A different idea I like to use is card handouts. I make magic item cards with things like potions and more minor items that they will use and pass them out to have something to use as they pass it back in. I also make unique items like swords with cool powers to pass out instead of having to have them write it all down. It also lets new players see the description of how much this potion heals over a different potion, or reminds them that this pendant lets you heal twice the HP as a visual clue. [/QUOTE]
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