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Advice for a new player bored with his character
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<blockquote data-quote="mrorangesoda" data-source="post: 5348174" data-attributes="member: 95032"><p>Hi everyone,</p><p>I've been lurking for a while, but decided to post looking for some advice. Hope this is in the right place (I think it is)</p><p></p><p>I started playing D&D for the first time with some friends from work back in June. I really enjoy it, but am growing bored with my character (though I'm still really interested in the story).</p><p></p><p>We're playing "A Night Below" adapted for 3.5. I joined the group mid-story when they were all level 6. I was told that the group needed some damage dealers (at that point it consisted of a human Cleric who wasn't doing much, elf Rogue, half elf Ranger, human Sorcerer, and half orc fighter). I decided to be a human fighter (with a classical Greek hero kind of theme) for my first time out, mostly because the wizard section of the ph seemed confusing.</p><p>I was really helpful at first, but as we've moved forward my guy is seeming less cool and less useful- my stats aren't good enough to move forward along a feat progression chain to change the way I fight and I haven't tried to get some of the fancy magical gear that we've found cause it doesn't fit my guy's background. Fighting for me consists of charge, stab, stab, take some damage, stab, get healed. We've had trouble with scheduling, and haven't been playing as consistently recently- I find myself reading the ph and think of all the cool characters I could make if my current character were to meet an untimely end.</p><p>I've read online that fighters in 3.5 plateau and I'm wondering if this is coming out of that. I also realize this could be sour grapes on my part because our cleric got the talking magical sword in addition to suddenly getting all these crazy powerful spells that make him super useful or that I don't get a 38 on spot checks like our elf rogue while I haven't gotten to jump, swim, or climb once so far.</p><p></p><p>How do I go about fixing things so I'm engaged with my character as much as with the broader story, like I used to be? Should I talk with my DM or would broaching this topic cross some line? Is this a normal experience for one's first time out and it will pass?</p><p></p><p>that's a big chunk of text with way too much exposition. thanks for any advice you have.</p></blockquote><p></p>
[QUOTE="mrorangesoda, post: 5348174, member: 95032"] Hi everyone, I've been lurking for a while, but decided to post looking for some advice. Hope this is in the right place (I think it is) I started playing D&D for the first time with some friends from work back in June. I really enjoy it, but am growing bored with my character (though I'm still really interested in the story). We're playing "A Night Below" adapted for 3.5. I joined the group mid-story when they were all level 6. I was told that the group needed some damage dealers (at that point it consisted of a human Cleric who wasn't doing much, elf Rogue, half elf Ranger, human Sorcerer, and half orc fighter). I decided to be a human fighter (with a classical Greek hero kind of theme) for my first time out, mostly because the wizard section of the ph seemed confusing. I was really helpful at first, but as we've moved forward my guy is seeming less cool and less useful- my stats aren't good enough to move forward along a feat progression chain to change the way I fight and I haven't tried to get some of the fancy magical gear that we've found cause it doesn't fit my guy's background. Fighting for me consists of charge, stab, stab, take some damage, stab, get healed. We've had trouble with scheduling, and haven't been playing as consistently recently- I find myself reading the ph and think of all the cool characters I could make if my current character were to meet an untimely end. I've read online that fighters in 3.5 plateau and I'm wondering if this is coming out of that. I also realize this could be sour grapes on my part because our cleric got the talking magical sword in addition to suddenly getting all these crazy powerful spells that make him super useful or that I don't get a 38 on spot checks like our elf rogue while I haven't gotten to jump, swim, or climb once so far. How do I go about fixing things so I'm engaged with my character as much as with the broader story, like I used to be? Should I talk with my DM or would broaching this topic cross some line? Is this a normal experience for one's first time out and it will pass? that's a big chunk of text with way too much exposition. thanks for any advice you have. [/QUOTE]
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