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Advice for a new player bored with his character
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<blockquote data-quote="fba827" data-source="post: 5348317" data-attributes="member: 807"><p>Some of my suggestions repeat suggestions already made ...</p><p>a) Stick with it and see if your opinion changes</p><p>b) Let your fighter leave and bring in a new PC (clean, simple, no baggage)</p><p>c) Ask the DM if you can rebuild your fighter (keeping him thematically the same, but tweaking stats and feat choices, etc)</p><p>d) Ask the DM if you can rebuild your PC from scratch (this works best if the DM can tie it into the story. Perhaps he dies and is raised from the dead with a new found touch of divine insight becoming a cleric of the faith that raised him. perhaps he encounters some hidden jewel artifact that releases memories of a past wizard into him, thus, changing him, or perhaps he spends two months training with a master monk, and so on. this method works best to preserve your PC's story connections and bond with the existing party, but it is also tricky to pull off without seeming too cheesy)</p><p></p><p></p><p>In my experience, I've found for me personally when I start questioning my enjoyment with a PC, I prefer to either go for b or d from the above list. (a is already lost if i'm questioning my fun with it, and c tends to frustrate me because i keep thinking about all the reasons i didn't like it in the first place).</p><p></p><p>But your own preferences and style, as well as that of the DM and the rest of your table should be taken into consideration.</p></blockquote><p></p>
[QUOTE="fba827, post: 5348317, member: 807"] Some of my suggestions repeat suggestions already made ... a) Stick with it and see if your opinion changes b) Let your fighter leave and bring in a new PC (clean, simple, no baggage) c) Ask the DM if you can rebuild your fighter (keeping him thematically the same, but tweaking stats and feat choices, etc) d) Ask the DM if you can rebuild your PC from scratch (this works best if the DM can tie it into the story. Perhaps he dies and is raised from the dead with a new found touch of divine insight becoming a cleric of the faith that raised him. perhaps he encounters some hidden jewel artifact that releases memories of a past wizard into him, thus, changing him, or perhaps he spends two months training with a master monk, and so on. this method works best to preserve your PC's story connections and bond with the existing party, but it is also tricky to pull off without seeming too cheesy) In my experience, I've found for me personally when I start questioning my enjoyment with a PC, I prefer to either go for b or d from the above list. (a is already lost if i'm questioning my fun with it, and c tends to frustrate me because i keep thinking about all the reasons i didn't like it in the first place). But your own preferences and style, as well as that of the DM and the rest of your table should be taken into consideration. [/QUOTE]
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