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Advice for a new player bored with his character
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<blockquote data-quote="Cor_Malek" data-source="post: 5348397" data-attributes="member: 91608"><p>First thing first: yes, fighter class is somewhat dull in DnD. Even with PF tweaks it still is, even in the olden days it was (ie, in on of (V or VI) Gary's FAQ's the Man Himself admits that he'd rather play clerics than fighters in terms of which "warrior" is more interesting). It can be fun to play, but after a time - yeah, there's only oh so many ways to swing the iron stab you're holding.</p><p></p><p>As to perceived favourism of other PC's in terms of magic items - see above. It's not necessarily purposeful on DM's part - it's just that it's a lot easier to make a seriously cool item for other classes, because all you need to do is enhance one of the things they're already doing. Hence, bulk of items that can be found: in splat books, published adventures, or even fan-made - is intended for the stronger classes. You think fighters have it bad? Try finding magically enchanted kazoo for your bard ;-)</p><p></p><p>Rebuilding the character - I'd strongly advise against that. It's your first character, and as with first times - you might be confused what goes where, you might get overly enthusiastic at the start, and it surely isn't as cool as what you'd do with more experience - but that's the beauty of it. You'll look back at that character sheet in a few years and have a chuckle. It's part of the experience.</p><p>Retire the character, put his sheet somewhere safe, and start with a clean sleet. Many groups like to keep old PC's as NPC's in the realm, it's often fun to do.</p><p>Multiclassing is also a good way - yeah, you'll deal less DPR, and whatnot - but it sure as hell takes away the monotony. If you choose a magical class - there's always spells that are useful, low level and just don't cut it into full-casters prep-list. Since your arcane caster is a sorc, ability to prepare and use utility spells becomes invaluable. Besides, up to about 10 levels of any class can be useful to meet requirements for given PRC.</p><p></p><p></p><p>One way or the other - talk with your DM, he's probably had similar experiences at the start and will know the pain ;-)</p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5348397, member: 91608"] First thing first: yes, fighter class is somewhat dull in DnD. Even with PF tweaks it still is, even in the olden days it was (ie, in on of (V or VI) Gary's FAQ's the Man Himself admits that he'd rather play clerics than fighters in terms of which "warrior" is more interesting). It can be fun to play, but after a time - yeah, there's only oh so many ways to swing the iron stab you're holding. As to perceived favourism of other PC's in terms of magic items - see above. It's not necessarily purposeful on DM's part - it's just that it's a lot easier to make a seriously cool item for other classes, because all you need to do is enhance one of the things they're already doing. Hence, bulk of items that can be found: in splat books, published adventures, or even fan-made - is intended for the stronger classes. You think fighters have it bad? Try finding magically enchanted kazoo for your bard ;-) Rebuilding the character - I'd strongly advise against that. It's your first character, and as with first times - you might be confused what goes where, you might get overly enthusiastic at the start, and it surely isn't as cool as what you'd do with more experience - but that's the beauty of it. You'll look back at that character sheet in a few years and have a chuckle. It's part of the experience. Retire the character, put his sheet somewhere safe, and start with a clean sleet. Many groups like to keep old PC's as NPC's in the realm, it's often fun to do. Multiclassing is also a good way - yeah, you'll deal less DPR, and whatnot - but it sure as hell takes away the monotony. If you choose a magical class - there's always spells that are useful, low level and just don't cut it into full-casters prep-list. Since your arcane caster is a sorc, ability to prepare and use utility spells becomes invaluable. Besides, up to about 10 levels of any class can be useful to meet requirements for given PRC. One way or the other - talk with your DM, he's probably had similar experiences at the start and will know the pain ;-) [/QUOTE]
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