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Advice for a new player bored with his character
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<blockquote data-quote="mrorangesoda" data-source="post: 5348571" data-attributes="member: 95032"><p>I'll check, but I think we're only using the core books. Shield and short sword and I chuck a javelin if I'm not close enough to charge in. I know there are better weapons to use if I'm interested only in amount of damage done, but I like my initial concept and had decided that given his background my PC wouldn't be up for changing what kind of weapon he fights with or wear full plate armor even though it's fancy.</p><p></p><p>We keep out character sheets at our DM's place so no one forgets it on game night. We're playing tonight and I'll check with him about other books and copy stuff down to bring back to the boards</p><p></p><p></p><p></p><p></p><p>Spoiler for A Night Below:<span style="color: Black"> the talking longsword "finslayer" chooses its person based on their alignment.</span> In my DM's defense, he asked me what my alignment was first (then the ranger, then the cleric). None of us actually had the proper alignment, but the cleric was only one alignment away while I was two. I guess he could have changed the defaults of the weapon, but I certainly don't hold it against him. If my PC had it, he'd probably spend a few encounters being awkward with it and constantly asking it if it could shorten itself.</p><p>I do have some cool magic items (this campaign is very magic item heavy apparently), but nothing that has a coolness factor to replace my (main) issue with the monotony of combat.</p><p></p><p>I feel like he's got some personality-- my two big things coming in were that he'd be kinda vain/a huge flirt (with people of any race or gender he found attractive) and afraid of the dark (he'd use two torches when only one was needed, etc). The last thing got thrown out when in my first session I learned we had some magic thing that makes it bright around us all the time. I've been playing with the latter (I often take a free action to toss my long hair), but I feel like due to where the campaign is (underground fighting evil things for a long stretch of time), it's been harder to exploit and dig into so the combat thing has prompted this thread.</p><p>I'll consider a cohort as another option to mix things up though. Thanks.</p></blockquote><p></p>
[QUOTE="mrorangesoda, post: 5348571, member: 95032"] I'll check, but I think we're only using the core books. Shield and short sword and I chuck a javelin if I'm not close enough to charge in. I know there are better weapons to use if I'm interested only in amount of damage done, but I like my initial concept and had decided that given his background my PC wouldn't be up for changing what kind of weapon he fights with or wear full plate armor even though it's fancy. We keep out character sheets at our DM's place so no one forgets it on game night. We're playing tonight and I'll check with him about other books and copy stuff down to bring back to the boards Spoiler for A Night Below:[COLOR=Black] the talking longsword "finslayer" chooses its person based on their alignment.[/COLOR] In my DM's defense, he asked me what my alignment was first (then the ranger, then the cleric). None of us actually had the proper alignment, but the cleric was only one alignment away while I was two. I guess he could have changed the defaults of the weapon, but I certainly don't hold it against him. If my PC had it, he'd probably spend a few encounters being awkward with it and constantly asking it if it could shorten itself. I do have some cool magic items (this campaign is very magic item heavy apparently), but nothing that has a coolness factor to replace my (main) issue with the monotony of combat. I feel like he's got some personality-- my two big things coming in were that he'd be kinda vain/a huge flirt (with people of any race or gender he found attractive) and afraid of the dark (he'd use two torches when only one was needed, etc). The last thing got thrown out when in my first session I learned we had some magic thing that makes it bright around us all the time. I've been playing with the latter (I often take a free action to toss my long hair), but I feel like due to where the campaign is (underground fighting evil things for a long stretch of time), it's been harder to exploit and dig into so the combat thing has prompted this thread. I'll consider a cohort as another option to mix things up though. Thanks. [/QUOTE]
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