Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice for a new player bored with his character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merkuri" data-source="post: 5348632" data-attributes="member: 41321"><p>I agree with all of the other posters that you should start by talking to your DM. If he/she is a good DM then they should be happy to work with you to make the game more fun, especially if you're a new player and didn't really know what you were getting into when you made the character.</p><p></p><p>Can you give us an example of what magic items you turned down and why? Was it something like you turned down an axe because your fighter uses swords? This is also something you might want to talk to the DM about. In some cases he can subtly change the item from what's written in the module so that it's something that is more attractive to your character.</p><p></p><p>In a game I played a few years ago one of the players (my husband, actually) liked his character, an orc barbarian, in combat but not in RP. He liked playing the stupid oaf stereotype, but felt like if he was true to that he couldn't participate in a lot of the more high-level role playing. </p><p></p><p>The DM addressed this by taking a magic item in the module (Blackrazor, from the 3/3.5e Arms and Equipment Guide), changed it from a sword to an axe, and made it intelligent (I don't remember if the original Blackrazor was intelligent). Because it was an axe and that was the PC's favorite weapon it was a no-brainier for the whole party that the orc should get it, but the orc had such dismal mental skills that the axe could pretty much take control of the orc at will. The DM told the player what sort of personality the axe had and let him role play the axe in addition to his PC. The end result was a much more complex PC (it was kinda like he had multiple personality disorder) that allowed him to both be the stupid orc comic relief and participate more meaningfully in decision making and higher-level RP. The player did an awesome job making that one of the most memorable characters of the campaign.</p><p></p><p>I guess the big point here was that if Blackrazor had been left as a sword then the orc PC would've never picked it up and this opportunity would've been missed. Maybe your DM can do a little tweaking of item treasure like this for you.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5348632, member: 41321"] I agree with all of the other posters that you should start by talking to your DM. If he/she is a good DM then they should be happy to work with you to make the game more fun, especially if you're a new player and didn't really know what you were getting into when you made the character. Can you give us an example of what magic items you turned down and why? Was it something like you turned down an axe because your fighter uses swords? This is also something you might want to talk to the DM about. In some cases he can subtly change the item from what's written in the module so that it's something that is more attractive to your character. In a game I played a few years ago one of the players (my husband, actually) liked his character, an orc barbarian, in combat but not in RP. He liked playing the stupid oaf stereotype, but felt like if he was true to that he couldn't participate in a lot of the more high-level role playing. The DM addressed this by taking a magic item in the module (Blackrazor, from the 3/3.5e Arms and Equipment Guide), changed it from a sword to an axe, and made it intelligent (I don't remember if the original Blackrazor was intelligent). Because it was an axe and that was the PC's favorite weapon it was a no-brainier for the whole party that the orc should get it, but the orc had such dismal mental skills that the axe could pretty much take control of the orc at will. The DM told the player what sort of personality the axe had and let him role play the axe in addition to his PC. The end result was a much more complex PC (it was kinda like he had multiple personality disorder) that allowed him to both be the stupid orc comic relief and participate more meaningfully in decision making and higher-level RP. The player did an awesome job making that one of the most memorable characters of the campaign. I guess the big point here was that if Blackrazor had been left as a sword then the orc PC would've never picked it up and this opportunity would've been missed. Maybe your DM can do a little tweaking of item treasure like this for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice for a new player bored with his character
Top