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Advice for a new player bored with his character
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<blockquote data-quote="Dross" data-source="post: 5349166" data-attributes="member: 33802"><p>There is no reason that some basic attitudes CAN'T change due to the PC's experiences while adventuring. Use different styles, weapons, realise that heavier armour is needed (or special materials would be useful for current armour styles), find some critter that you really hate.</p><p></p><p>As a DM, I also would not be against a player submitting a thematically appropriate magic item to use. How the PC gets it tho' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I've noticed a few mechanical suggestions, mostly feats and the like are not "mostly core" </p><p></p><p>So trying 1-3 levels of levels of other classes could be appropriate:</p><p></p><ul> <li data-xf-list-type="ul"> Rogue: sneak attack for placing the short sword nicely and evasion to get our of the way of fireballs (lightly armoured implies movement and dodging). Pick up a skillset that might help: Tumble & move silently/Hide to get into position, Appraise for your loot, Gather Info, Know Local. Use magic device might be useful. Spot & listen is always useful.</li> <li data-xf-list-type="ul"> Barbarian: mainly for the movement, but from what you have said rage doesn't really fit (although yes you can sneak attack while raging). Survival and Track to help the ranger.</li> <li data-xf-list-type="ul"> Ranger: I really hate those #$%^. Knowing about Dungeons (especially if the other ranger does not) or geography can be helpful.</li> <li data-xf-list-type="ul"> Sorcerer: (it's a dip so a couple of useful utility spells would be the way I'd go). Prestidigitation, light (no longer need to be afraid of the dark), Expeditious retreat, true strike, ventriloquism, mage hand, alarm, grease, obscuring mist. Try for tings that aid or boost yourself rather than affect an enemy directly. Also means use of a number of magic items.</li> </ul><p></p><p>Profession or Craft (the crafting rules are not universally liked) could be useful, especially when tied to an oft used skill: Woodworking or stoneworking for search. Cooking for gather info, decreasing getting caught while eating, search (in a kitchen environment). you just need to be able to entice the DM to include synergy style bonuses.</p><p></p><p>And if the DM allows, you can go the redesign with these in mind.</p></blockquote><p></p>
[QUOTE="Dross, post: 5349166, member: 33802"] There is no reason that some basic attitudes CAN'T change due to the PC's experiences while adventuring. Use different styles, weapons, realise that heavier armour is needed (or special materials would be useful for current armour styles), find some critter that you really hate. As a DM, I also would not be against a player submitting a thematically appropriate magic item to use. How the PC gets it tho' ;) I've noticed a few mechanical suggestions, mostly feats and the like are not "mostly core" So trying 1-3 levels of levels of other classes could be appropriate: [LIST] [*] Rogue: sneak attack for placing the short sword nicely and evasion to get our of the way of fireballs (lightly armoured implies movement and dodging). Pick up a skillset that might help: Tumble & move silently/Hide to get into position, Appraise for your loot, Gather Info, Know Local. Use magic device might be useful. Spot & listen is always useful. [*] Barbarian: mainly for the movement, but from what you have said rage doesn't really fit (although yes you can sneak attack while raging). Survival and Track to help the ranger. [*] Ranger: I really hate those #$%^. Knowing about Dungeons (especially if the other ranger does not) or geography can be helpful. [*] Sorcerer: (it's a dip so a couple of useful utility spells would be the way I'd go). Prestidigitation, light (no longer need to be afraid of the dark), Expeditious retreat, true strike, ventriloquism, mage hand, alarm, grease, obscuring mist. Try for tings that aid or boost yourself rather than affect an enemy directly. Also means use of a number of magic items. [/LIST] Profession or Craft (the crafting rules are not universally liked) could be useful, especially when tied to an oft used skill: Woodworking or stoneworking for search. Cooking for gather info, decreasing getting caught while eating, search (in a kitchen environment). you just need to be able to entice the DM to include synergy style bonuses. And if the DM allows, you can go the redesign with these in mind. [/QUOTE]
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