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General Tabletop Discussion
*Dungeons & Dragons
Advice for a newish 5E gamemaster
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<blockquote data-quote="tuxedoraptor" data-source="post: 6823102" data-attributes="member: 6814449"><p>Few more things I PLAN ON MODIFYING I will never use these for new players unless they are absolutely okay with it. </p><p>Remarkable athlete is terrible, I trashed it and gave the champion a better ability called unstoppable juggernaut</p><p>The champion adds half his proficency bonus to his damage rolls and int roll.</p><p></p><p>defense style and protection style have been rolled together as there is no reason to ever take protection style. </p><p></p><p>Short rests and long rests were modified slightly for a better idea of what they actually are;</p><p></p><p>Short rest is eight hours long, reflecting setting up camp and ending the day, you regain no health unless someone rolls a wisdom(medicine) check, the number rolled is how much health everyone gets back+con mod, healers kit gives advantage on this check</p><p></p><p>Long rest is 24 hours of general recovery, characters regain health as they would in a normal short rest, by rolling hit dice. Characters do not regain spent hit dice until they spend at least a week of downtime not adventuring. </p><p></p><p>Thoughts? Ideas? Insults?</p></blockquote><p></p>
[QUOTE="tuxedoraptor, post: 6823102, member: 6814449"] Few more things I PLAN ON MODIFYING I will never use these for new players unless they are absolutely okay with it. Remarkable athlete is terrible, I trashed it and gave the champion a better ability called unstoppable juggernaut The champion adds half his proficency bonus to his damage rolls and int roll. defense style and protection style have been rolled together as there is no reason to ever take protection style. Short rests and long rests were modified slightly for a better idea of what they actually are; Short rest is eight hours long, reflecting setting up camp and ending the day, you regain no health unless someone rolls a wisdom(medicine) check, the number rolled is how much health everyone gets back+con mod, healers kit gives advantage on this check Long rest is 24 hours of general recovery, characters regain health as they would in a normal short rest, by rolling hit dice. Characters do not regain spent hit dice until they spend at least a week of downtime not adventuring. Thoughts? Ideas? Insults? [/QUOTE]
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Advice for a newish 5E gamemaster
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