Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice for a virgin DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zappo" data-source="post: 484073" data-attributes="member: 633"><p>There are four very nasty mistakes you can make. In order of importance:</p><p>A) Give out too much treasure/XP. I've seen countless campaigns come down in flames because of this.</p><p>B) Have a pet NPC which is more powerful than all PCs combined and is always around to show off his power. I've seen three campaigns come down in flames because of this.</p><p>C) Behave as if you were playing against the players. I've seen one campaign come down in flames because of this.</p><p>D) Excessive railroading. Railroading is when you force the players down a path. While a bit of railroading is a good DM tool, excessive railroading is when the PCs are following a mountain path, and you tell them that they reach a dark cave, and they say "we aren't going to enter because we have stuff to do in town", and after 500 meters they reach another identical dark cave, and they still don't enter, and after 500 meters they reach another identical dark cave AND the path after it has collapsed AND the path they've just come from suddenly collapses too.Avoid doing A), B), C) and D) above. 90% of the "Horror DM Stories" I've heard were because of those factors*. Avoiding them won't automatically make you good, but it does prevent most real botches.Yep.Eh... it depends on the players. Just don't let yourself be pushed around.Hardest: constantly come up with new and interesting plots and NPCs that make sense.</p><p>Most time-consuming: write down and detail the new and interesting plots, assign stats to the NPCs.</p><p>Most disliked: when players just bash everything in the plot and, instead of trying to understand the NPCs' psychology so as to discover where he is or what he's going to do or what he cares about, they just cast Commune, Divination and Scry. Also, when the players challenge what you deem an irrevocable decision.Fairly good. Mind ya, all the players were green as well and couldn't really tell a good game from a bad game. In retrospective, it wasn't bad though.In any case, tell us how it goes. You can improve by making mistakes.</p><p></p><p>*<span style="font-size: 9px"> The remaining being due to more... creative things. Like a Vampire game involving a kindred-manned space station where cybernetic elders injected the PCs with genetically engineered blood cells which gave them new disciplines, for example.</span></p></blockquote><p></p>
[QUOTE="Zappo, post: 484073, member: 633"] There are four very nasty mistakes you can make. In order of importance: A) Give out too much treasure/XP. I've seen countless campaigns come down in flames because of this. B) Have a pet NPC which is more powerful than all PCs combined and is always around to show off his power. I've seen three campaigns come down in flames because of this. C) Behave as if you were playing against the players. I've seen one campaign come down in flames because of this. D) Excessive railroading. Railroading is when you force the players down a path. While a bit of railroading is a good DM tool, excessive railroading is when the PCs are following a mountain path, and you tell them that they reach a dark cave, and they say "we aren't going to enter because we have stuff to do in town", and after 500 meters they reach another identical dark cave, and they still don't enter, and after 500 meters they reach another identical dark cave AND the path after it has collapsed AND the path they've just come from suddenly collapses too.Avoid doing A), B), C) and D) above. 90% of the "Horror DM Stories" I've heard were because of those factors*. Avoiding them won't automatically make you good, but it does prevent most real botches.Yep.Eh... it depends on the players. Just don't let yourself be pushed around.Hardest: constantly come up with new and interesting plots and NPCs that make sense. Most time-consuming: write down and detail the new and interesting plots, assign stats to the NPCs. Most disliked: when players just bash everything in the plot and, instead of trying to understand the NPCs' psychology so as to discover where he is or what he's going to do or what he cares about, they just cast Commune, Divination and Scry. Also, when the players challenge what you deem an irrevocable decision.Fairly good. Mind ya, all the players were green as well and couldn't really tell a good game from a bad game. In retrospective, it wasn't bad though.In any case, tell us how it goes. You can improve by making mistakes. *[size=1] The remaining being due to more... creative things. Like a Vampire game involving a kindred-manned space station where cybernetic elders injected the PCs with genetically engineered blood cells which gave them new disciplines, for example.[/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice for a virgin DM?
Top