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<blockquote data-quote="Jeph" data-source="post: 484089" data-attributes="member: 6738"><p>One thing that has helped me GM is a little time tracker boardy thing.</p><p></p><p>Basically, it's a big sheet of consturction paper with a column labeled Initiative and a grid labeled Durations. Cut up 30 or so pieces of construction paper, and be prepaired to write down names of monsters, characters, spells, powers, and abilities.</p><p></p><p>The Init Column has 10 slots. When players and monsters (and flying trashcans and dancing walnuts and talking cardboard boxes and everything else that I left out) declare init, put the highest ranking in box 1, second highest in box 2, etc.</p><p></p><p>The Duration grid has 20 rows, and 4 columns. 1 column is labeled rounds, the second minutes, the 3rd 10 minutes, and the last hours. When a duration ability is used, place a slip of paper with it's name in the appropriate place on the grid. For example, a Haste at caster level 13 would go in the 13-rounds box. After each round/minute/hour/whathaveyou, adjust the slips of paper to their appropriate durations. </p><p></p><p>I just started using this this past session, and it's helped A LOT. Also, try to right the stats of all the monsters that you'll be using on a notecard. That has also helped me A LOT. Might want to do the same thing with common spells that you don't have memorized.</p><p></p><p>-Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 484089, member: 6738"] One thing that has helped me GM is a little time tracker boardy thing. Basically, it's a big sheet of consturction paper with a column labeled Initiative and a grid labeled Durations. Cut up 30 or so pieces of construction paper, and be prepaired to write down names of monsters, characters, spells, powers, and abilities. The Init Column has 10 slots. When players and monsters (and flying trashcans and dancing walnuts and talking cardboard boxes and everything else that I left out) declare init, put the highest ranking in box 1, second highest in box 2, etc. The Duration grid has 20 rows, and 4 columns. 1 column is labeled rounds, the second minutes, the 3rd 10 minutes, and the last hours. When a duration ability is used, place a slip of paper with it's name in the appropriate place on the grid. For example, a Haste at caster level 13 would go in the 13-rounds box. After each round/minute/hour/whathaveyou, adjust the slips of paper to their appropriate durations. I just started using this this past session, and it's helped A LOT. Also, try to right the stats of all the monsters that you'll be using on a notecard. That has also helped me A LOT. Might want to do the same thing with common spells that you don't have memorized. -Jeph [/QUOTE]
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