Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice for a virgin DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Buttercup" data-source="post: 484757" data-attributes="member: 990"><p>Don't run your game in the Forgotten Realms, or in any setting the players know too well. It can be annoying and intimidating to a new DM if the players bring in meta-game knowledge. They aren't as likely to do this if they know nothing about the world. Also, if it's your world, you have more fudge room. Don't want your orcs to be so predictable? Give them a bonus to intelligence, a love of poetry, and an allergy to gnomes.</p><p></p><p></p><p></p><p>You have to be ready for anything. Expereienced DMs can pull stuff out of the air in response to player actions. The rest of us have to do a great deal of planning ahead of time. I've got a whole notebook of pre-generated NPCs, sorted by class & level, with brief back-stories. (Download Jamis Buck's NPC Generator, and you, too can spew them out by the hundreds.) I also have several inns, taverns, shops and such generated. I have floor plans, NPC proprietors and customers, and several plot hooks for each establishment. If the PCs don't visit Selwick's Spell Shop when they are In Oakdale, maybe they'll want a spell shop when they reach Greyforge. In which case, I'll change the name to Urwim's Spell Shop, and leave everything else the same. I'd also recommend thinking ahead of time about your monster palette. Do you favor orcs, goblins, and hobgoblins? Lizard types? Bandits?</p><p></p><p>I've found that if I think all this stuff through ahead of time, I have more confidence, and I can move things along much faster. This makes me look like I know what I'm doing, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> and so the players trust me. But then, I have really cool players.</p><p></p><p></p><p>Absolutely. I'd recommend Wizard's Amulet & Crucible of Freya, or the Freeport series, or one of the low level Kalamar adventures, depending on what sort of feel you want. Modules will make your life <em>so</em> much easier until you really get confident in your skills.</p><p></p><p></p><p>Not unless they're jerks. If everyone is in it to have fun, rather than to bully or get ego stroking, they'll cut you some slack if you make mistakes. And, to paraphrase the Bard of Avon, "First thing we do, let's kill all the rules lawyers!"</p><p></p><p></p><p>I think this is different from person to person. If you hate making maps, that's the task that you will struggle with the most. If you like mapmaking, but have a tough time cobbling plots together, then that will be the part that is most traumatic for you. Personally, I don't have a part that I dislike, but I do take a long time to come up with intertwining plot hooks, especially if I want to create a mystery.</p><p></p><p> My first experience was online, in a message board game. Two of the players didn't bother to post regularly, leaving the other three to carry the story. I made some mistakes, and got some things confused. But all in all it was ok. Good enough, anyway, to convince me that I like DMing. </p><p></p><p>I hope you have a great experience, boxstop. The intellectual challenge of spinning a good story for your players can be loads of fun, and really rewarding. May your players be as kind to you as mine have been to me.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Buttercup, post: 484757, member: 990"] Don't run your game in the Forgotten Realms, or in any setting the players know too well. It can be annoying and intimidating to a new DM if the players bring in meta-game knowledge. They aren't as likely to do this if they know nothing about the world. Also, if it's your world, you have more fudge room. Don't want your orcs to be so predictable? Give them a bonus to intelligence, a love of poetry, and an allergy to gnomes. [b][/b] You have to be ready for anything. Expereienced DMs can pull stuff out of the air in response to player actions. The rest of us have to do a great deal of planning ahead of time. I've got a whole notebook of pre-generated NPCs, sorted by class & level, with brief back-stories. (Download Jamis Buck's NPC Generator, and you, too can spew them out by the hundreds.) I also have several inns, taverns, shops and such generated. I have floor plans, NPC proprietors and customers, and several plot hooks for each establishment. If the PCs don't visit Selwick's Spell Shop when they are In Oakdale, maybe they'll want a spell shop when they reach Greyforge. In which case, I'll change the name to Urwim's Spell Shop, and leave everything else the same. I'd also recommend thinking ahead of time about your monster palette. Do you favor orcs, goblins, and hobgoblins? Lizard types? Bandits? I've found that if I think all this stuff through ahead of time, I have more confidence, and I can move things along much faster. This makes me look like I know what I'm doing, :rolleyes: and so the players trust me. But then, I have really cool players. [b][/b] Absolutely. I'd recommend Wizard's Amulet & Crucible of Freya, or the Freeport series, or one of the low level Kalamar adventures, depending on what sort of feel you want. Modules will make your life [i]so[/i] much easier until you really get confident in your skills. [b][/b] Not unless they're jerks. If everyone is in it to have fun, rather than to bully or get ego stroking, they'll cut you some slack if you make mistakes. And, to paraphrase the Bard of Avon, "First thing we do, let's kill all the rules lawyers!" [b][/b] I think this is different from person to person. If you hate making maps, that's the task that you will struggle with the most. If you like mapmaking, but have a tough time cobbling plots together, then that will be the part that is most traumatic for you. Personally, I don't have a part that I dislike, but I do take a long time to come up with intertwining plot hooks, especially if I want to create a mystery. [b][/B] My first experience was online, in a message board game. Two of the players didn't bother to post regularly, leaving the other three to carry the story. I made some mistakes, and got some things confused. But all in all it was ok. Good enough, anyway, to convince me that I like DMing. I hope you have a great experience, boxstop. The intellectual challenge of spinning a good story for your players can be loads of fun, and really rewarding. May your players be as kind to you as mine have been to me.:) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice for a virgin DM?
Top