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Advice for a virgin DM?
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<blockquote data-quote="EarthsShadow" data-source="post: 486469" data-attributes="member: 3531"><p><strong>virgin DM advice</strong></p><p></p><p>Follow the KISS method: Keep it Simple Stupid! (I learned this the most when I was in the Air force, and it has paid dividends ever since, with a few minor exceptions).</p><p></p><p>Keep things simple. Let them know that its their first time with you as DM, and its your first time, as someone else has stated. Let them know what kind of adventure or feel your going after, this way they know what to expect. Ask them what they would like to do, and if possible start at first level with them so you get the feel for beginning campaigns. Use Forgotten Realms, but say its your version and their version is in a different plain of existence and doesn't exist on yours. </p><p></p><p>Keep things simple. Give small amounts of experience and treasure. Use small challenge rating creatures (kobolds are great target practice...sorry Meepo). Let them know your going to start off slow, and ask them all for advice, especially the DM. </p><p></p><p>Here's an example of too much treasure/XP on one campaign I was in: we all decided to run a mercenary campaign, in which everybody would take turns running adventures. We had all agreed on how to create adventures, style, and for the first four sessions it worked. Then one guy (it was his first time ever running a game in any game, same situation as yourself), who had missed a couple sessions, made a adventure and the party got split up. I was a dwarf and I encounter two pixies by myself. They fired their bows at me once and then ran away. Pixies are CR 4 creatures, my character was 2nd level, he gave me 2600 XP for the Pixies, instant level up. My character was unfazed by their magic arrows. Everybody else fought six kobolds and four goblins, there was five of them, and got less than half what he gave me. They were very upset and in one swift motion he unbalanced the entire campaign. </p><p></p><p>The tresure he gave out: he had a wizard give one player a +4 longsword, gave one player a ring of jumping, and one player a ring of protection, and told the other two players that was all he had planned on, and he even told us he didn't plan on all the characters surviving.</p><p></p><p>And he mad two tenth level NPC's that did all the fighting for them.</p><p></p><p>This is a example of what not to do. I hope this helps.</p><p></p><p>And Remember: KISS!!!!!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 486469, member: 3531"] [b]virgin DM advice[/b] Follow the KISS method: Keep it Simple Stupid! (I learned this the most when I was in the Air force, and it has paid dividends ever since, with a few minor exceptions). Keep things simple. Let them know that its their first time with you as DM, and its your first time, as someone else has stated. Let them know what kind of adventure or feel your going after, this way they know what to expect. Ask them what they would like to do, and if possible start at first level with them so you get the feel for beginning campaigns. Use Forgotten Realms, but say its your version and their version is in a different plain of existence and doesn't exist on yours. Keep things simple. Give small amounts of experience and treasure. Use small challenge rating creatures (kobolds are great target practice...sorry Meepo). Let them know your going to start off slow, and ask them all for advice, especially the DM. Here's an example of too much treasure/XP on one campaign I was in: we all decided to run a mercenary campaign, in which everybody would take turns running adventures. We had all agreed on how to create adventures, style, and for the first four sessions it worked. Then one guy (it was his first time ever running a game in any game, same situation as yourself), who had missed a couple sessions, made a adventure and the party got split up. I was a dwarf and I encounter two pixies by myself. They fired their bows at me once and then ran away. Pixies are CR 4 creatures, my character was 2nd level, he gave me 2600 XP for the Pixies, instant level up. My character was unfazed by their magic arrows. Everybody else fought six kobolds and four goblins, there was five of them, and got less than half what he gave me. They were very upset and in one swift motion he unbalanced the entire campaign. The tresure he gave out: he had a wizard give one player a +4 longsword, gave one player a ring of jumping, and one player a ring of protection, and told the other two players that was all he had planned on, and he even told us he didn't plan on all the characters surviving. And he mad two tenth level NPC's that did all the fighting for them. This is a example of what not to do. I hope this helps. And Remember: KISS!!!!!!! :D [/QUOTE]
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