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Advice for an A/state GM
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<blockquote data-quote="JD Smith" data-source="post: 3708995" data-attributes="member: 54627"><p>From discussions with other TRoS users on other forums, I've found it tends to be a 'fanatic or nothing' type of system. Still, we've had good luck with it.</p><p></p><p></p><p></p><p></p><p></p><p>Not at all-it was the work of a couple hours. The biggest job was dropping skills used in wilderness settings, due to A/state's urban setting, and developing a skills set for the Flow Ghost ( a sort of Babbage hacker). I should note that I do not use SAs.</p><p></p><p>No, TRoS' d10 pool and logic-based combat system has served me well in several settings-its extremely easy to adapt. Just adjust the creation Priorities, touch up the skills, detail the weapons, and Bob's your uncle.</p><p></p><p>Its one of the main reasons we use TRoS: there's no need to learn new systems when we switch settings. The group can focus on the new setting with no learning curve.</p><p></p><p>The priority system of creation, d10 pool, and skill-driven system (not to mention terrible leathal combat) easily make tranistions.</p></blockquote><p></p>
[QUOTE="JD Smith, post: 3708995, member: 54627"] From discussions with other TRoS users on other forums, I've found it tends to be a 'fanatic or nothing' type of system. Still, we've had good luck with it. Not at all-it was the work of a couple hours. The biggest job was dropping skills used in wilderness settings, due to A/state's urban setting, and developing a skills set for the Flow Ghost ( a sort of Babbage hacker). I should note that I do not use SAs. No, TRoS' d10 pool and logic-based combat system has served me well in several settings-its extremely easy to adapt. Just adjust the creation Priorities, touch up the skills, detail the weapons, and Bob's your uncle. Its one of the main reasons we use TRoS: there's no need to learn new systems when we switch settings. The group can focus on the new setting with no learning curve. The priority system of creation, d10 pool, and skill-driven system (not to mention terrible leathal combat) easily make tranistions. [/QUOTE]
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