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Advice for Dealing with Improved Trip Feat
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<blockquote data-quote="Liquidsabre" data-source="post: 2126604" data-attributes="member: 15635"><p>Hate to ask but how are you running tripping in your game? Tripping, AoO's, and the stand action are often run incorrectly, causing undue problems with the tactic. Creatures tripped may stand and cannot be tripped with the AoO provoked by the standing action (i.e. the standing action cannot be interrupted).</p><p></p><p>Also, keep in mind when handling reach in combat that AoO's are negated by cover, provided either by an intervening character, creature, or terrain (a corner for example). Other standard tactics would be employed by cautious foes when dealing with such tactics: Full Defense (std action) followed by movement towards the character with reach (move action), or for the trully paranoid, 5ft. steps by numerous mooks trying to surround the reach weapon character (enlarged that is, a halberd not being a reach weapon of course).</p><p></p><p>Though if you think an enlarged halbered wielding character may be difficult to run combats for, try a spiked-chain wielding PC sometime. There's a crash course in tripping, AoO's, and reach if there ever was one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 2126604, member: 15635"] Hate to ask but how are you running tripping in your game? Tripping, AoO's, and the stand action are often run incorrectly, causing undue problems with the tactic. Creatures tripped may stand and cannot be tripped with the AoO provoked by the standing action (i.e. the standing action cannot be interrupted). Also, keep in mind when handling reach in combat that AoO's are negated by cover, provided either by an intervening character, creature, or terrain (a corner for example). Other standard tactics would be employed by cautious foes when dealing with such tactics: Full Defense (std action) followed by movement towards the character with reach (move action), or for the trully paranoid, 5ft. steps by numerous mooks trying to surround the reach weapon character (enlarged that is, a halberd not being a reach weapon of course). Though if you think an enlarged halbered wielding character may be difficult to run combats for, try a spiked-chain wielding PC sometime. There's a crash course in tripping, AoO's, and reach if there ever was one. ;) [/QUOTE]
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