Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Advice for Dealing with Improved Trip Feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 2126820" data-attributes="member: 13966"><p>It doesn't negate tripping, it just adds +4 to their opposed Strength or Dexterity check to remain standing. You can trip a giant spider or a centaur or whatnot; even if you can't reach all its legs, you only need to make its front legs slip so it falls on its face, and the rest'll likely slip down in the process; or you swing/push upward and knock it onto its' back; or you smack it sideways to land on its flank.</p><p></p><p></p><p></p><p>Use enemies that have Improved Trip. And/or reach weapons. Or, y'know, enemies who are good at grappling. That Enlarged, polearm-wielding fellow isn't going to get much use out of tripping nor big weapons when he's struggling to avoid being swallowed by a behir, or wrestling with a particularly muscular ogre, or being pinned by a dire bear, or grappled and eviscerated by a half-fiendish advanced tiger. Or an advanced, half-dragon displacer beast. Or whatever.</p><p></p><p>Have enemies cast Dispel Magic on the Kensai, or simply ready a counterspell action against the mage who Enlarges him. Have enemies use Soften Earth and Stone, or Stone Shape, or similar spells to turn the ground beneath the Kensai to thick, deep mud, or a very deep, wide, smooth pit. Send enemies to sunder the Kensai's halberd (if it's magic though, the player may get seriously ticked off if his weapon breaks). Have enemies disarm the Kensai with Improved Disarm and a big weapon (like a troll wielding a (3.5)Large spiked chain).</p><p></p><p>Send enemies to bull rush the Kensai into a corner or a pit trap or some quicksand. Cast Entangle or Web over the Kensai's area, and in case the Kensai has already engaged the BBEG, make sure that the BBEG has high Reflex saves to avoid the effect and slip away as the Kensai struggles. Use Summon Monster or Summon Nature's Ally spells to swarm the Kensai with small but nasty buggers that appear right around the Kensai, and have them harass him (maybe weasels or dire weasels so they can Attach and cause him gradual damage until he wastes some of his turns pulling off the nuisances with grapple checks, instead of him spending those rounds hacking at the BBEG). Use Evard's Black Tentacles to tie up the Kensai.</p><p></p><p>Give enemies the Prone Attack feat and Combat Expertise or something to always keep their AC high, so when the Kensai trips them they just evade his attacks at a reasonable rate, and then strike at him with Combat Expertise inactive to hit him with a high-attack-bonus strike of some sort, springing freely to their feat in the process due to Prone Attack. Give 'em the Knockdown feat so when they deal the Kensai 10+ damage, they get a free trip attempt against him as part of the attack, or give 'em some feat that bull rushes the Kensai when they cause him such damage.</p><p></p><p>Just don't go overboard with this. {:^D</p><p>And remember that a prone creature can still attack or move normally (though I don't think they can run), so just have them back away once they fall down, then get up outside the Kensai's reach, and attack him with a ranged weapon or something (or maybe just quaff a healing potion). Your enemies can defend themselves without annoying the Kensai player too much by casting Blur, Displacement, Mirror Image, Blink, or the like just before he can start his attack routines. There are a few core rules magic items that do this sort of thing for anyone who wears them and knows the command word.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2126820, member: 13966"] It doesn't negate tripping, it just adds +4 to their opposed Strength or Dexterity check to remain standing. You can trip a giant spider or a centaur or whatnot; even if you can't reach all its legs, you only need to make its front legs slip so it falls on its face, and the rest'll likely slip down in the process; or you swing/push upward and knock it onto its' back; or you smack it sideways to land on its flank. Use enemies that have Improved Trip. And/or reach weapons. Or, y'know, enemies who are good at grappling. That Enlarged, polearm-wielding fellow isn't going to get much use out of tripping nor big weapons when he's struggling to avoid being swallowed by a behir, or wrestling with a particularly muscular ogre, or being pinned by a dire bear, or grappled and eviscerated by a half-fiendish advanced tiger. Or an advanced, half-dragon displacer beast. Or whatever. Have enemies cast Dispel Magic on the Kensai, or simply ready a counterspell action against the mage who Enlarges him. Have enemies use Soften Earth and Stone, or Stone Shape, or similar spells to turn the ground beneath the Kensai to thick, deep mud, or a very deep, wide, smooth pit. Send enemies to sunder the Kensai's halberd (if it's magic though, the player may get seriously ticked off if his weapon breaks). Have enemies disarm the Kensai with Improved Disarm and a big weapon (like a troll wielding a (3.5)Large spiked chain). Send enemies to bull rush the Kensai into a corner or a pit trap or some quicksand. Cast Entangle or Web over the Kensai's area, and in case the Kensai has already engaged the BBEG, make sure that the BBEG has high Reflex saves to avoid the effect and slip away as the Kensai struggles. Use Summon Monster or Summon Nature's Ally spells to swarm the Kensai with small but nasty buggers that appear right around the Kensai, and have them harass him (maybe weasels or dire weasels so they can Attach and cause him gradual damage until he wastes some of his turns pulling off the nuisances with grapple checks, instead of him spending those rounds hacking at the BBEG). Use Evard's Black Tentacles to tie up the Kensai. Give enemies the Prone Attack feat and Combat Expertise or something to always keep their AC high, so when the Kensai trips them they just evade his attacks at a reasonable rate, and then strike at him with Combat Expertise inactive to hit him with a high-attack-bonus strike of some sort, springing freely to their feat in the process due to Prone Attack. Give 'em the Knockdown feat so when they deal the Kensai 10+ damage, they get a free trip attempt against him as part of the attack, or give 'em some feat that bull rushes the Kensai when they cause him such damage. Just don't go overboard with this. {:^D And remember that a prone creature can still attack or move normally (though I don't think they can run), so just have them back away once they fall down, then get up outside the Kensai's reach, and attack him with a ranged weapon or something (or maybe just quaff a healing potion). Your enemies can defend themselves without annoying the Kensai player too much by casting Blur, Displacement, Mirror Image, Blink, or the like just before he can start his attack routines. There are a few core rules magic items that do this sort of thing for anyone who wears them and knows the command word. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice for Dealing with Improved Trip Feat
Top