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Advice for Dealing with Improved Trip Feat
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<blockquote data-quote="Storm Raven" data-source="post: 2127416" data-attributes="member: 307"><p>That's just silly. That would be like asking the cleric not to turn undead, so that you could throw undead against the party, or asking the wizard not to cast his highest level spells and so on. The real solution is to throw a variety of enemies at the party, and not have a bunch of easily trippable guys as the focus of your adventure. This is easy to do:</p><p></p><p>Opponents resist with Strength <em>or</em> Dexterity (or Balance, if you use the <em>Complete Adventurer</em> rules). Give him opponents with comparatively high Strength, or high Dexterity, or high Balance skills. None of which should be unusual or surprising at his level.</p><p></p><p>Give him Large enemies (who are usually also strong) like ogres, giants and dire animals. Four legged large, strong creatures (like dire wolves, for example) are not unusual, nor should their appearance be surprising.</p><p></p><p>Give him sessile or four-legged enemies. Or flying enemies. Or many small enemies. And so on. If you provide a variety of opposititon, then the player will be forced to use a variety of tactics. If you provide a limited set of foes, then the same tactics will work again and again against them.</p><p></p><p>But here's something important: <em>do</em> provide foes that play into his strengths. Players should get to shine in the course of the game. Don't make all the opponents untrippable, make sure he can use his favorite tactic sometimes, even if it is against the BBEG. But make sure you throw a variety of opponents out there, because that will make him do other things (and likely give the other party members a chance to shine).</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2127416, member: 307"] That's just silly. That would be like asking the cleric not to turn undead, so that you could throw undead against the party, or asking the wizard not to cast his highest level spells and so on. The real solution is to throw a variety of enemies at the party, and not have a bunch of easily trippable guys as the focus of your adventure. This is easy to do: Opponents resist with Strength [i]or[/i] Dexterity (or Balance, if you use the [i]Complete Adventurer[/i] rules). Give him opponents with comparatively high Strength, or high Dexterity, or high Balance skills. None of which should be unusual or surprising at his level. Give him Large enemies (who are usually also strong) like ogres, giants and dire animals. Four legged large, strong creatures (like dire wolves, for example) are not unusual, nor should their appearance be surprising. Give him sessile or four-legged enemies. Or flying enemies. Or many small enemies. And so on. If you provide a variety of opposititon, then the player will be forced to use a variety of tactics. If you provide a limited set of foes, then the same tactics will work again and again against them. But here's something important: [i]do[/i] provide foes that play into his strengths. Players should get to shine in the course of the game. Don't make all the opponents untrippable, make sure he can use his favorite tactic sometimes, even if it is against the BBEG. But make sure you throw a variety of opponents out there, because that will make him do other things (and likely give the other party members a chance to shine). [/QUOTE]
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