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General Tabletop Discussion
*TTRPGs General
Advice for Dealing with Improved Trip Feat
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<blockquote data-quote="Samothdm" data-source="post: 2128347" data-attributes="member: 5473"><p>Yeah, I had him do that and start running away, but the Rogue had an item to see invisibility or something like that (a potion, I think) and the Kensai ran him down. </p><p></p><p></p><p></p><p>Yeah, I tried the <em>charm person</em> thing, too, but because of the Paladin levels and such, this guy's got pretty good saves. </p><p></p><p></p><p></p><p>That's something I should have done. Hindsight...</p><p></p><p></p><p></p><p>Definitely. This was a weird kind of pseudo-vampire thing (from <em>The Banewarrens</em>) that didn't have <em>domination</em>. His fallback was to turn to gaseous form upon being reduced to 0 hit points and then fleeing to its reliquary to reform. This was the second time they fought the creature and they did the smart thing by destroying the reliquary first and casting <em>hallow</em> before the vampire-thing reformed so it couldn't retreat. They did everything right... I was just hoping for something more cinematic than, "I trip him and then take my follow-up attack." As a Pal2/Ftr4/Kensai 3, he's embued his halberd (with the Kensai special ability) so it does holy damage on top of the normal damage, and when enlarged and with all his fighter feats like Weapon Specialization and such, he did something like around 42 points of damage in one round, and this bad-guy only had 65 HP to start with. The combat was over in 3 rounds, despite the vampire-guy using his natural powers to "turn living" (which didn't work on the Paladin because it's a fear-effect) and that kind of thing.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 2128347, member: 5473"] Yeah, I had him do that and start running away, but the Rogue had an item to see invisibility or something like that (a potion, I think) and the Kensai ran him down. Yeah, I tried the [i]charm person[/i] thing, too, but because of the Paladin levels and such, this guy's got pretty good saves. That's something I should have done. Hindsight... Definitely. This was a weird kind of pseudo-vampire thing (from [i]The Banewarrens[/i]) that didn't have [i]domination[/i]. His fallback was to turn to gaseous form upon being reduced to 0 hit points and then fleeing to its reliquary to reform. This was the second time they fought the creature and they did the smart thing by destroying the reliquary first and casting [i]hallow[/i] before the vampire-thing reformed so it couldn't retreat. They did everything right... I was just hoping for something more cinematic than, "I trip him and then take my follow-up attack." As a Pal2/Ftr4/Kensai 3, he's embued his halberd (with the Kensai special ability) so it does holy damage on top of the normal damage, and when enlarged and with all his fighter feats like Weapon Specialization and such, he did something like around 42 points of damage in one round, and this bad-guy only had 65 HP to start with. The combat was over in 3 rounds, despite the vampire-guy using his natural powers to "turn living" (which didn't work on the Paladin because it's a fear-effect) and that kind of thing. [/QUOTE]
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