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Advice for Dealing with Improved Trip Feat
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<blockquote data-quote="Philip" data-source="post: 2128384" data-attributes="member: 10993"><p>What's all the hostility? If this guy likes tripping, by al means, let him. As everyone pointed out there are enough situations and opponents that come up when trip isn't all that useful. Otherwise it will indeed turn out like an arms race.</p><p></p><p>Just work with him, create tripping targets for him, but make them more like lightning rods. Opponents that look like BBEG, or just challenge him to trip them. No harm done if he succeeds, because he was meant to trip them. You have PCs that use power attack and big two-handed weapons all the time, and you have guys that trip all the time, why is the first ok, and not the second?</p><p></p><p>Example: A friend of mine was making a high level adventure, and he created these four twinked out 12th lvl orc archers. He was verily gloating with the idea that the party would be seriously hurt by these guys.</p><p></p><p>I pointed out to him that the archers (standing on the proverbial parapets) and their tactics were very easy to foil. A spell that targeted their Will saves, any spell that blocked line of sight, etc. etc. would do so.</p><p></p><p>His initial reaction was to shore up their Will saves, to give them immunities, and to force the PCs into a situation where they would have to fight the archers on their terms. I advised against this because I thought it adversarial and railroading.</p><p></p><p>What I advised was to add a lot of low-level orc archers, and mix'em in with the dangerous four. That way the PCs will be fooled into thinking that the whole band are all just low-level orcs, and might cause them to hold off on the serious blasts spells for one round. Alternately, if they do blast the orcs, they will not be able the target the champion orcs that easily, as most orcs will look the same to them. But more importantly, when they do unleash their powerful area of effect spells and their mighty powers, slaying handfulls of orcs, they will feel empowered, even though they might be hit by a barrage of missiles from the champions.</p><p></p><p>So, if your other players are not bored by his constant tripping, work with them, not against them. If he's having fun and you're not, you don't need to take away his fun to increase your own fun. You are DM, you have more options than that.</p></blockquote><p></p>
[QUOTE="Philip, post: 2128384, member: 10993"] What's all the hostility? If this guy likes tripping, by al means, let him. As everyone pointed out there are enough situations and opponents that come up when trip isn't all that useful. Otherwise it will indeed turn out like an arms race. Just work with him, create tripping targets for him, but make them more like lightning rods. Opponents that look like BBEG, or just challenge him to trip them. No harm done if he succeeds, because he was meant to trip them. You have PCs that use power attack and big two-handed weapons all the time, and you have guys that trip all the time, why is the first ok, and not the second? Example: A friend of mine was making a high level adventure, and he created these four twinked out 12th lvl orc archers. He was verily gloating with the idea that the party would be seriously hurt by these guys. I pointed out to him that the archers (standing on the proverbial parapets) and their tactics were very easy to foil. A spell that targeted their Will saves, any spell that blocked line of sight, etc. etc. would do so. His initial reaction was to shore up their Will saves, to give them immunities, and to force the PCs into a situation where they would have to fight the archers on their terms. I advised against this because I thought it adversarial and railroading. What I advised was to add a lot of low-level orc archers, and mix'em in with the dangerous four. That way the PCs will be fooled into thinking that the whole band are all just low-level orcs, and might cause them to hold off on the serious blasts spells for one round. Alternately, if they do blast the orcs, they will not be able the target the champion orcs that easily, as most orcs will look the same to them. But more importantly, when they do unleash their powerful area of effect spells and their mighty powers, slaying handfulls of orcs, they will feel empowered, even though they might be hit by a barrage of missiles from the champions. So, if your other players are not bored by his constant tripping, work with them, not against them. If he's having fun and you're not, you don't need to take away his fun to increase your own fun. You are DM, you have more options than that. [/QUOTE]
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