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Advice for Dealing with Improved Trip Feat
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<blockquote data-quote="the Lorax" data-source="post: 2128491" data-attributes="member: 27662"><p><strong>Tripping heifer</strong></p><p></p><p>I have a player in one of my regular games who is going for a very similar technique. It can be reasonably effective, but I've gotten a couple of good ways to counter it.</p><p></p><p><span style="color: SandyBrown">Improved Sunder</span> - either on BBEG or BBEG's bodyguard. Wood is easy to sunder.</p><p></p><p><span style="color: SandyBrown">Grappling </span>- awful hard to trip while pinned down grappling, even if its just a mook.</p><p></p><p><span style="color: SandyBrown">Dwarves</span> - Dwarven skills help out a bit in this regard.</p><p></p><p><span style="color: SandyBrown">Disguise the BBEG</span> - putting down a bunch of non-painted orc figures and 1 nicely painted one tells people righ off who the important person is. If there is a possibility of confusion over who is in charge of the bad guys, then use yer minis to help you succeed in that bluff.</p><p></p><p><span style="color: SandyBrown">Narrow Corridors</span> - the Squeezing rules make 5' wide corridors a real bitch for a party with someone who is size large.</p><p></p><p><span style="color: SandyBrown">Marshall as a BBEG ally</span> - from the Minitures Handbook, a Marshall with the <em>Art of War</em> minor aura can help the BBEG and all the mooks resist tripping action.</p><p></p><p>Try some of these - and keep in mind that if the BBEG knows the tactics of the PCs, he should try to counter their tactics. Let the BBEG <strong>INFORM</strong> the players himeself that he has prepared for their tricks.</p></blockquote><p></p>
[QUOTE="the Lorax, post: 2128491, member: 27662"] [b]Tripping heifer[/b] I have a player in one of my regular games who is going for a very similar technique. It can be reasonably effective, but I've gotten a couple of good ways to counter it. [COLOR=SandyBrown]Improved Sunder[/COLOR] - either on BBEG or BBEG's bodyguard. Wood is easy to sunder. [COLOR=SandyBrown]Grappling [/COLOR]- awful hard to trip while pinned down grappling, even if its just a mook. [COLOR=SandyBrown]Dwarves[/COLOR] - Dwarven skills help out a bit in this regard. [COLOR=SandyBrown]Disguise the BBEG[/COLOR] - putting down a bunch of non-painted orc figures and 1 nicely painted one tells people righ off who the important person is. If there is a possibility of confusion over who is in charge of the bad guys, then use yer minis to help you succeed in that bluff. [COLOR=SandyBrown]Narrow Corridors[/COLOR] - the Squeezing rules make 5' wide corridors a real bitch for a party with someone who is size large. [COLOR=SandyBrown]Marshall as a BBEG ally[/COLOR] - from the Minitures Handbook, a Marshall with the [I]Art of War[/I] minor aura can help the BBEG and all the mooks resist tripping action. Try some of these - and keep in mind that if the BBEG knows the tactics of the PCs, he should try to counter their tactics. Let the BBEG [B]INFORM[/B] the players himeself that he has prepared for their tricks. [/QUOTE]
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