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Advice for designing a party stealth mission
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<blockquote data-quote="Rabbitbait" data-source="post: 8722051" data-attributes="member: 60100"><p>Don't try and pre-empt a successful path. Think about how the enemy would protect their facility and put that into play. The PCs will need to come up with actual clever ideas to get through. Then you become the enabler - if it is possible within the parameters you have set (even if unlikely) then the PCs should have a reasonable chance of success.</p><p></p><p>HOWEVER</p><p></p><p>Failure should be a real risk. So make sure there is either the opportunity for the PCs to be able to succeed through battle (but it should be a very hard battle) or they can realistically find a way to flee. If it turns to custard then I would think a body count of 1 or 2 PCs is reasonable with the rest escaping or being captured.</p><p></p><p>Play it narratively wherever possible, with occassional skill checks until there is an immediate danger. Then there may be more skill checks or you might even go into initiative, but I would only tend to go into initiative if there is an actual battle.</p><p></p><p>I have run a stealth mission before - trying to get into a large fort. It all went well until they got close to the inner sanctum. Then it all went horribly wrong. Most managed to escape, but it was a great time for all the players. If there is a real danger that PCs won't survive that makes for some nail-biting fun.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 8722051, member: 60100"] Don't try and pre-empt a successful path. Think about how the enemy would protect their facility and put that into play. The PCs will need to come up with actual clever ideas to get through. Then you become the enabler - if it is possible within the parameters you have set (even if unlikely) then the PCs should have a reasonable chance of success. HOWEVER Failure should be a real risk. So make sure there is either the opportunity for the PCs to be able to succeed through battle (but it should be a very hard battle) or they can realistically find a way to flee. If it turns to custard then I would think a body count of 1 or 2 PCs is reasonable with the rest escaping or being captured. Play it narratively wherever possible, with occassional skill checks until there is an immediate danger. Then there may be more skill checks or you might even go into initiative, but I would only tend to go into initiative if there is an actual battle. I have run a stealth mission before - trying to get into a large fort. It all went well until they got close to the inner sanctum. Then it all went horribly wrong. Most managed to escape, but it was a great time for all the players. If there is a real danger that PCs won't survive that makes for some nail-biting fun. [/QUOTE]
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