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Advice for DM-ing an "old school" solo campaign
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<blockquote data-quote="kengar" data-source="post: 910387" data-attributes="member: 3230"><p>My wife, ever the good sport, has asked if I could DM something for her to run solo. She likes our gaming group, but enjoys "lower pressure" sessions too. </p><p></p><p>On a whim, I pulled out the "Red Box" & offered to DM her in Basic D&D (she started gaming wtih 3e and hasn't played any other versions before). To my surprise she jumped at the chance. </p><p></p><p>A few minutes later Bungee Ironarm, the 1st level Dwarf (Lawful) was strolling into the town of Greenly. We did <em>OLD</em> School character generation: flat 3d6 rolled in order, rolled HP, etc. Her highest score is a 13, but her lowest was a 9, so not too bad. 7 hp to start too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I did "cheat" in that I allowed her to switch two scores' positions so she could have a 13 STR instead of a 9 (+5% exp! Whee!), also I gave her a flat 100gp instead of the 3d6 x 10gp random roll.</p><p></p><p>Anyway, I sorta threw together a quickie adventure involving goblins kidnapping a farmer's kid. Their plan is to sell it as food to an elderly ogre in the swamp (he doesn't hunt much anymore, but has a stash of coins). There's also a Swamp Witch and some ruins down the road with a ghoul, too. In other words, lots of classic trappings. I've tried to tone down the threat level a bit too by spreading the bad guys fairly thin and giving her some non-combat outs (the witch isn't evil, just reclusive, the ogre would be just as happy eating a pig as a kid, etc.).</p><p></p><p>Here's my problem.</p><p></p><p>I would like to give her the opportunity to keep playing this character and campaign for as long as she wants, but I'm not very experienced with running games with only one character. She's not real interested in playing several PCs, so I suppose I could give her some NPC friends or hirelings, but I also don't want to have her character get "lost in the shuffle."</p><p></p><p>Any advice for ways to make a (potentially) extended campaign work with only one player? Thanks.</p><p></p><p>EDIT: I should have mentioned she really enjoys developing a character's personality and background, so I already figure I have to keep the RP opps fairly frequent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kengar, post: 910387, member: 3230"] My wife, ever the good sport, has asked if I could DM something for her to run solo. She likes our gaming group, but enjoys "lower pressure" sessions too. On a whim, I pulled out the "Red Box" & offered to DM her in Basic D&D (she started gaming wtih 3e and hasn't played any other versions before). To my surprise she jumped at the chance. A few minutes later Bungee Ironarm, the 1st level Dwarf (Lawful) was strolling into the town of Greenly. We did [i]OLD[/i] School character generation: flat 3d6 rolled in order, rolled HP, etc. Her highest score is a 13, but her lowest was a 9, so not too bad. 7 hp to start too! :) I did "cheat" in that I allowed her to switch two scores' positions so she could have a 13 STR instead of a 9 (+5% exp! Whee!), also I gave her a flat 100gp instead of the 3d6 x 10gp random roll. Anyway, I sorta threw together a quickie adventure involving goblins kidnapping a farmer's kid. Their plan is to sell it as food to an elderly ogre in the swamp (he doesn't hunt much anymore, but has a stash of coins). There's also a Swamp Witch and some ruins down the road with a ghoul, too. In other words, lots of classic trappings. I've tried to tone down the threat level a bit too by spreading the bad guys fairly thin and giving her some non-combat outs (the witch isn't evil, just reclusive, the ogre would be just as happy eating a pig as a kid, etc.). Here's my problem. I would like to give her the opportunity to keep playing this character and campaign for as long as she wants, but I'm not very experienced with running games with only one character. She's not real interested in playing several PCs, so I suppose I could give her some NPC friends or hirelings, but I also don't want to have her character get "lost in the shuffle." Any advice for ways to make a (potentially) extended campaign work with only one player? Thanks. EDIT: I should have mentioned she really enjoys developing a character's personality and background, so I already figure I have to keep the RP opps fairly frequent. :) [/QUOTE]
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