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Advice for DM-ing an "old school" solo campaign
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<blockquote data-quote="Rel" data-source="post: 910905" data-attributes="member: 99"><p>It is possible. The effect I'd think it would tend to have is that she is a bit less damaged at the end of a fight than she would otherwise be. That means she could move ahead in the adventure with less (or even no) use of other means of healing, thus decreasing how often you need to plop in the Healing Potions as treasure or force her to go back to town to buy them.</p><p></p><p>This is essentially the same effect that the summoned Lantern Archon is having on my wife's character. It doesn't prevent her from getting damaged, but it provides a bit of "cushion" so she isn't as damaged as she otherwise might be. It also provides an interesting plot hook.</p><p></p><p>The Lantern Archon (his name is Virsa) is, of course, Lawful Good. If my wife's character strays too far from that then he can't be called to her aid. This makes her evaluate her choices more carefully. She has also taken a distinct liking to Virsa and wants to find a way to free him from the staff someday (being bound to the staff has robbed him of some of his special abilities such as Damage Reduction).</p><p></p><p>Perhaps in the case of the Hammer of Healing, the hammer is not as benevolent as your wife's dwarf first thinks. Maybe it is Vampiric and it is simply giving a bit of that drained life force back to the wielder. Perhaps she ultimately determines this and is forced to confront whether she wants to give up the hammer (or possibly destroy it) or continue to benefit from what it does.</p><p></p><p>What I'm getting at is that of course you could just toss an NPC cleric in the game with her to tag along and solve the healing problem. Same thing with a wizard. But because a solo campaign lets you get away with doing things that you can't do as easily with a regular game (i.e. give somewhat powerful magical items with complicated backstories requiring resolution, to low level characters), I like to partake in those sorts of things.</p><p></p><p>Let us know how it goes. I'm particularly interested since I could apply some of your other ideas and lessons learned to my own situation.</p></blockquote><p></p>
[QUOTE="Rel, post: 910905, member: 99"] It is possible. The effect I'd think it would tend to have is that she is a bit less damaged at the end of a fight than she would otherwise be. That means she could move ahead in the adventure with less (or even no) use of other means of healing, thus decreasing how often you need to plop in the Healing Potions as treasure or force her to go back to town to buy them. This is essentially the same effect that the summoned Lantern Archon is having on my wife's character. It doesn't prevent her from getting damaged, but it provides a bit of "cushion" so she isn't as damaged as she otherwise might be. It also provides an interesting plot hook. The Lantern Archon (his name is Virsa) is, of course, Lawful Good. If my wife's character strays too far from that then he can't be called to her aid. This makes her evaluate her choices more carefully. She has also taken a distinct liking to Virsa and wants to find a way to free him from the staff someday (being bound to the staff has robbed him of some of his special abilities such as Damage Reduction). Perhaps in the case of the Hammer of Healing, the hammer is not as benevolent as your wife's dwarf first thinks. Maybe it is Vampiric and it is simply giving a bit of that drained life force back to the wielder. Perhaps she ultimately determines this and is forced to confront whether she wants to give up the hammer (or possibly destroy it) or continue to benefit from what it does. What I'm getting at is that of course you could just toss an NPC cleric in the game with her to tag along and solve the healing problem. Same thing with a wizard. But because a solo campaign lets you get away with doing things that you can't do as easily with a regular game (i.e. give somewhat powerful magical items with complicated backstories requiring resolution, to low level characters), I like to partake in those sorts of things. Let us know how it goes. I'm particularly interested since I could apply some of your other ideas and lessons learned to my own situation. [/QUOTE]
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