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Advice for DM-ing an "old school" solo campaign
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<blockquote data-quote="kengar" data-source="post: 921065" data-attributes="member: 3230"><p>Had the first "real" session last night.</p><p></p><p>It went pretty well, though she spent a lot less time talking to NPCs than I thought she would. She was eager to go after the kid right away and didn't wait around to talk to the townsfolk very much. </p><p></p><p>After finding a staute of a halfling (petrified) and killing a giant spider, she managed to find the goblins but not before they had turned the kid over to the ogre. She was wounded in the fight with the goblins, but won. She got some info out of the one survivor (location of the ogre's island in swamp, etc.). She then trekked back to the town and got cured by the blind priest and was giving a healing salve. That's where we left off.</p><p></p><p>I planted a few magic items here and there in the adventure which may be useful to her down the road (but she hasn't yet found). One is a tarnished bronze ring with a single charge of <em>Remove Curse</em> it will restore the halfling if she puts it on the satue's finger. He'll serve her out of gratitude. </p><p></p><p>The other is a magic warhammer. It's <em>+1 Throwing/Returning</em>, which would give her a much-needed missle weapon (and magic v. the ghoul she may meet later on). </p><p></p><p>It's uncertain how likely she is to come across either of those since the ring was on the goblin she let live and the other is in the ogre's stash, but you never know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There is a silversmith in town who will give her a silver dagger in thanks if she saves the boy (which would also help with the ghoul and other undead who haunt the ruins). If she decides to explore the ruins, the priest will also give her a flask of holy water and recommend she take some sort of fire (oil or torches).</p><p></p><p>I may also change the location of the ring to one of the dead goblins. She forgot to loot their bodies while running after the third one, though, so we'll see if she goes back to check them or not.</p><p></p><p>The Basic rules are quite a change from 3e, but it was a blast! We improvised things like untrained silent movement, disarming and grappling attacks, etc. She was great and played her character to the hilt, never metagaming and staying in character almost the whole time. I'm glad she didn't get the dwarf klilled taking on all three goblins at once (one was collecting firewood, but she failed to take him down before the others were alerted and ran up). Three goblins v. a lone 1st level BD&D dwarf is a tough fight!</p><p></p><p>EDIT: Wheee! 1000 posts!</p></blockquote><p></p>
[QUOTE="kengar, post: 921065, member: 3230"] Had the first "real" session last night. It went pretty well, though she spent a lot less time talking to NPCs than I thought she would. She was eager to go after the kid right away and didn't wait around to talk to the townsfolk very much. After finding a staute of a halfling (petrified) and killing a giant spider, she managed to find the goblins but not before they had turned the kid over to the ogre. She was wounded in the fight with the goblins, but won. She got some info out of the one survivor (location of the ogre's island in swamp, etc.). She then trekked back to the town and got cured by the blind priest and was giving a healing salve. That's where we left off. I planted a few magic items here and there in the adventure which may be useful to her down the road (but she hasn't yet found). One is a tarnished bronze ring with a single charge of [i]Remove Curse[/i] it will restore the halfling if she puts it on the satue's finger. He'll serve her out of gratitude. The other is a magic warhammer. It's [i]+1 Throwing/Returning[/i], which would give her a much-needed missle weapon (and magic v. the ghoul she may meet later on). It's uncertain how likely she is to come across either of those since the ring was on the goblin she let live and the other is in the ogre's stash, but you never know. :) There is a silversmith in town who will give her a silver dagger in thanks if she saves the boy (which would also help with the ghoul and other undead who haunt the ruins). If she decides to explore the ruins, the priest will also give her a flask of holy water and recommend she take some sort of fire (oil or torches). I may also change the location of the ring to one of the dead goblins. She forgot to loot their bodies while running after the third one, though, so we'll see if she goes back to check them or not. The Basic rules are quite a change from 3e, but it was a blast! We improvised things like untrained silent movement, disarming and grappling attacks, etc. She was great and played her character to the hilt, never metagaming and staying in character almost the whole time. I'm glad she didn't get the dwarf klilled taking on all three goblins at once (one was collecting firewood, but she failed to take him down before the others were alerted and ran up). Three goblins v. a lone 1st level BD&D dwarf is a tough fight! EDIT: Wheee! 1000 posts! [/QUOTE]
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