Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice for DM'ing 3-PC party w/o leader?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bganon" data-source="post: 4525191" data-attributes="member: 60886"><p>I've been playing with a 3-PC party: Fighter, Ranger, Warlock. The fighter is multiclassed into Warlord and is really the only source of healing outside potions. They're up to level 4 now, and it hasn't been -too- bad, but here's some notes:</p><p></p><p>Be fairly generous with healing potions in treasure, such that they have a few to toss around the party at any given time. At low levels, the potions are really quite good and can easily make up for the lack of a true leader class.</p><p></p><p>Be a little careful about encounter design. Don't go way over the xp limit. Brutes can actually be OK since their attack bonus isn't usually too good, but beware of anything that deals ongoing or automatic damage. Some of the low-level swarms are actually quite nasty, a few bad rolls with those can quickly turn things ugly. Using multiple soldiers against the party will probably lead to boring grindfests; use a soldier monster to protect a soft squishy monster instead. Minions are very fun against small parties!</p><p></p><p>My guess is your Ranger will tend to run out of healing surges way before the two defenders, although Lay on Hands may mitigate this. You might advise the Ranger's player to invest in the Durable feat. Keep in mind that they may not be able to handle more than 4 encounters per day, and that if things go poorly the Ranger might well be out of surges after only two tough fights, so it might be good to break a dungeon into chunks where they can rest in between.</p><p></p><p>But overall, the game scales pretty well down to 3 players. The hardest part for me was finding enough suitable low-level opponents to keep things interesting, but you can always scale down higher-level monsters a few levels using the rules in the DMG.</p><p></p><p>The only special thing I've given the players was to bump any still-empty slots up to +1 weapons/armor/neck item at level 3 more or less automatically (I have an in-game explanation for this).</p></blockquote><p></p>
[QUOTE="bganon, post: 4525191, member: 60886"] I've been playing with a 3-PC party: Fighter, Ranger, Warlock. The fighter is multiclassed into Warlord and is really the only source of healing outside potions. They're up to level 4 now, and it hasn't been -too- bad, but here's some notes: Be fairly generous with healing potions in treasure, such that they have a few to toss around the party at any given time. At low levels, the potions are really quite good and can easily make up for the lack of a true leader class. Be a little careful about encounter design. Don't go way over the xp limit. Brutes can actually be OK since their attack bonus isn't usually too good, but beware of anything that deals ongoing or automatic damage. Some of the low-level swarms are actually quite nasty, a few bad rolls with those can quickly turn things ugly. Using multiple soldiers against the party will probably lead to boring grindfests; use a soldier monster to protect a soft squishy monster instead. Minions are very fun against small parties! My guess is your Ranger will tend to run out of healing surges way before the two defenders, although Lay on Hands may mitigate this. You might advise the Ranger's player to invest in the Durable feat. Keep in mind that they may not be able to handle more than 4 encounters per day, and that if things go poorly the Ranger might well be out of surges after only two tough fights, so it might be good to break a dungeon into chunks where they can rest in between. But overall, the game scales pretty well down to 3 players. The hardest part for me was finding enough suitable low-level opponents to keep things interesting, but you can always scale down higher-level monsters a few levels using the rules in the DMG. The only special thing I've given the players was to bump any still-empty slots up to +1 weapons/armor/neck item at level 3 more or less automatically (I have an in-game explanation for this). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice for DM'ing 3-PC party w/o leader?
Top