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Advice for Extending or Expanding on Curse of Strahd
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<blockquote data-quote="hopeless" data-source="post: 7201077" data-attributes="member: 36349"><p>I've been wondering about establishing Barovia is located in a Limbo inbetween life and death where Strahd is trapped forced to depend on errant souls unable to pass over properly so they can die and be reborn stuck within Barovia until they succeed in defeating Strahd in some manner which allows them to either pass on peacefully or return to their own world.</p><p></p><p>The idea I'm tinkering with is that a nemesis deliberately suckers the PCs into using a teleport circle to travel from Baldur's Gate to the Icewind Dale but the arrival circle is damaged causing their trip to Barovia.</p><p></p><p>Strahd can possess anyone within Barovia who is a truly lost soul making any PC who dies and is reborn within Barovia in danger of being possessed.</p><p></p><p>However Strahd is far from omniscient, he can be outwitted and will only become the PCs nemesis when they start interfering in his attempts to escape his prison by accomplishing what he couldn't when alive.</p><p></p><p>So it's entirely possible for them to fight and seemingly kill Strahd several times but they need to discover how he can be defeated in a way that releases them which is far more difficult.</p><p></p><p>Has anyone tried running this anything like what I described above?</p><p></p><p>Literally finding their way back from literal certain death?</p></blockquote><p></p>
[QUOTE="hopeless, post: 7201077, member: 36349"] I've been wondering about establishing Barovia is located in a Limbo inbetween life and death where Strahd is trapped forced to depend on errant souls unable to pass over properly so they can die and be reborn stuck within Barovia until they succeed in defeating Strahd in some manner which allows them to either pass on peacefully or return to their own world. The idea I'm tinkering with is that a nemesis deliberately suckers the PCs into using a teleport circle to travel from Baldur's Gate to the Icewind Dale but the arrival circle is damaged causing their trip to Barovia. Strahd can possess anyone within Barovia who is a truly lost soul making any PC who dies and is reborn within Barovia in danger of being possessed. However Strahd is far from omniscient, he can be outwitted and will only become the PCs nemesis when they start interfering in his attempts to escape his prison by accomplishing what he couldn't when alive. So it's entirely possible for them to fight and seemingly kill Strahd several times but they need to discover how he can be defeated in a way that releases them which is far more difficult. Has anyone tried running this anything like what I described above? Literally finding their way back from literal certain death? [/QUOTE]
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