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Advice for Extending or Expanding on Curse of Strahd
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<blockquote data-quote="hastur_nz" data-source="post: 7203947" data-attributes="member: 40592"><p>Yeah, I'd say definitely stack the Tarroka deck, to make sure you hit the bits that were missed before, assuming you like those areas (personally I was happy to leave Argynvostholt untouched, in fact I removed the reference to it that occurs around Baba Lasagna). I think it's a pretty huge adventure, I'd be wary of testing your players patience if you tried to play out every piece and/or expanded it too much. </p><p></p><p>Even the idea of exploring the Castle, leaving and doing some other stuff, then returning to finally finish off Strahd - it might fly with some players, but some will assume that it's a "one chance" trip, put it off until they feel prepared, then treat the castle as a "do or die" mission. So I think it's imperative to be aware of what your players are expecting and what will be fun - you might get buy-in for a longer campaign, but eventually they will want to "cut to the chase", and kill Strahd or die trying.</p><p></p><p>Personally, I combed the AD&D sequel as well as the 3.5 Expedition book, and didn't find anything else I especially liked to add to what's in the CoS book.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7203947, member: 40592"] Yeah, I'd say definitely stack the Tarroka deck, to make sure you hit the bits that were missed before, assuming you like those areas (personally I was happy to leave Argynvostholt untouched, in fact I removed the reference to it that occurs around Baba Lasagna). I think it's a pretty huge adventure, I'd be wary of testing your players patience if you tried to play out every piece and/or expanded it too much. Even the idea of exploring the Castle, leaving and doing some other stuff, then returning to finally finish off Strahd - it might fly with some players, but some will assume that it's a "one chance" trip, put it off until they feel prepared, then treat the castle as a "do or die" mission. So I think it's imperative to be aware of what your players are expecting and what will be fun - you might get buy-in for a longer campaign, but eventually they will want to "cut to the chase", and kill Strahd or die trying. Personally, I combed the AD&D sequel as well as the 3.5 Expedition book, and didn't find anything else I especially liked to add to what's in the CoS book. [/QUOTE]
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