My group switched over to the Pathfinder system entirely for the current group.
I decided to play a fighter just to see how it would work in Pathfinder, sword & board no less.
Human Fighter 9
S22 Dx20 Cn16 Int15 Wis16 Cha12
AC 29
Fort 11 ref 10 will8
CMB15 CMD30
Power attack
cleave
weapon focus (Long sword)
Combat expertise (retrained from dodge @ 8)
shield focus
wpn spec (long sword)
missile shield
Outflank (teamwork)
Improved Init
Impr Crit (long sword)
9) Grtr Wpn Focus?
10?
11?
12)GrtrWpn Spec (planned)
12) retrain?
I was thinking about taking Grtr Wpn Focus at 9th, between the BAB, weapon training and GWF @9th it improves my attack bonus by 3 this level, offsetting the Combat expertise penalty.
With the +2 long sword I'm doing +22(20wPA)/d8+18 w PA, a couple times recently I've dropped the shield and used the LS w 2 hands doing d8+24. Improved critical really showed it's worth last session, I got multiple crits on rolls of 17 & 18.
So far it's been enough to drop our opponents in one or two rounds especially when hasted (I have boots of speed, and there is a caster w it also).
I'm not that familiar with PATH's feat chains yet, so Im looking for some advice for feats from 9-11.
Thanks
I decided to play a fighter just to see how it would work in Pathfinder, sword & board no less.
Human Fighter 9
S22 Dx20 Cn16 Int15 Wis16 Cha12
AC 29
Fort 11 ref 10 will8
CMB15 CMD30
Power attack
cleave
weapon focus (Long sword)
Combat expertise (retrained from dodge @ 8)
shield focus
wpn spec (long sword)
missile shield
Outflank (teamwork)
Improved Init
Impr Crit (long sword)
9) Grtr Wpn Focus?
10?
11?
12)GrtrWpn Spec (planned)
12) retrain?
I was thinking about taking Grtr Wpn Focus at 9th, between the BAB, weapon training and GWF @9th it improves my attack bonus by 3 this level, offsetting the Combat expertise penalty.
With the +2 long sword I'm doing +22(20wPA)/d8+18 w PA, a couple times recently I've dropped the shield and used the LS w 2 hands doing d8+24. Improved critical really showed it's worth last session, I got multiple crits on rolls of 17 & 18.
So far it's been enough to drop our opponents in one or two rounds especially when hasted (I have boots of speed, and there is a caster w it also).
I'm not that familiar with PATH's feat chains yet, so Im looking for some advice for feats from 9-11.
Thanks