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Advice for free-form infiltration scenario
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<blockquote data-quote="DrunkonDuty" data-source="post: 5512430" data-attributes="member: 54364"><p>Sounds like you've got it in hand. You're ready to be flexible and to make it up on fly based on PC actions.</p><p> </p><p>I would suggest (although I think this has already occurred to you) that you already have an idea of what is where (in terms of guards, slave quarters, major NPCs) and what sort of defenses are in place. example: how are the slaves guarded and restrained? What guards are on the BBEG's tent? What are the patrols like? Also plan in advance the goblins' reactions to various things. example: Assuming the goblin captain has any clue he/she will have plans for the most likely events, like a slave uprising and a rescue raid. Troops will move to defensive points around the site, man the catapult, prepare to kill the hostages, et. al.</p><p> </p><p>I would suggest that you forget the idea of balanced encounters. This is a hornets' nest, if the PCs stir it up they will get stung. Conversely if they are clever, subtle and tricky then they get by with minimal hassle.</p><p> </p><p>Sounds like a fun adventure, enjoy.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5512430, member: 54364"] Sounds like you've got it in hand. You're ready to be flexible and to make it up on fly based on PC actions. I would suggest (although I think this has already occurred to you) that you already have an idea of what is where (in terms of guards, slave quarters, major NPCs) and what sort of defenses are in place. example: how are the slaves guarded and restrained? What guards are on the BBEG's tent? What are the patrols like? Also plan in advance the goblins' reactions to various things. example: Assuming the goblin captain has any clue he/she will have plans for the most likely events, like a slave uprising and a rescue raid. Troops will move to defensive points around the site, man the catapult, prepare to kill the hostages, et. al. I would suggest that you forget the idea of balanced encounters. This is a hornets' nest, if the PCs stir it up they will get stung. Conversely if they are clever, subtle and tricky then they get by with minimal hassle. Sounds like a fun adventure, enjoy. [/QUOTE]
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