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Advice for free-form infiltration scenario
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<blockquote data-quote="Gilladian" data-source="post: 5512804" data-attributes="member: 2093"><p>In a scenario of this sort, I would tend to use some flowcharts for the enemy decisions and actions.</p><p></p><p>For example: 1) goblin patrol meets infiltrators. Possible results: A) no alarm spread - no reaction for 4 hours until patrol is overdue. B) minor alarm sounded - intruders suspected but not confirmed - patrols double for 4 hours, then revert to normal. C) major alarm sounded - known intruders, possible violence. patrols double until intruders are dealt with (up to 3 days) and added units are sent to key points. So all you have to do is have stats for the patrol groups, and know the key points they'd reinforce.</p><p></p><p>The only ways I know to capture PCs are by 1) fait accomplis (you wake up from dinner and you find yourself in a prison cell) or 2) by allowing the PCs to decide to get captured - "the best place to lead a revolt of the slaves is from the inside; to be inside, we need to be slaves ourselves."</p><p></p><p>Some of your exposition can be wound into descriptions of the place. Also, try having minor NPCs reveal bits of things. A slave may have heard the villains talk, and will happily tell all she knows to her rescuers; a guard who gets captured tries to bribe his way to freedom by offering tidbits about his leaders.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5512804, member: 2093"] In a scenario of this sort, I would tend to use some flowcharts for the enemy decisions and actions. For example: 1) goblin patrol meets infiltrators. Possible results: A) no alarm spread - no reaction for 4 hours until patrol is overdue. B) minor alarm sounded - intruders suspected but not confirmed - patrols double for 4 hours, then revert to normal. C) major alarm sounded - known intruders, possible violence. patrols double until intruders are dealt with (up to 3 days) and added units are sent to key points. So all you have to do is have stats for the patrol groups, and know the key points they'd reinforce. The only ways I know to capture PCs are by 1) fait accomplis (you wake up from dinner and you find yourself in a prison cell) or 2) by allowing the PCs to decide to get captured - "the best place to lead a revolt of the slaves is from the inside; to be inside, we need to be slaves ourselves." Some of your exposition can be wound into descriptions of the place. Also, try having minor NPCs reveal bits of things. A slave may have heard the villains talk, and will happily tell all she knows to her rescuers; a guard who gets captured tries to bribe his way to freedom by offering tidbits about his leaders. Hope this helps. [/QUOTE]
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