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Advice for GMing a Plotted Campaign?
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<blockquote data-quote="Mark CMG" data-source="post: 5718794" data-attributes="member: 10479"><p>This last section seems somewhat contradictory to the plan you have laid out thus far. However, if everyone is on board with a plot-driven campaign, I'd suggest beginning each session with a brief narrative devised from your primary campaign plot and incorporating events from previous sessions with some input from players in between games, garnered from table talk and any emails or conversations you have from the players in person. The narrative at the top of each session should be clear about the campaign plot goals and how any individual goals might interlace with them. It should also be clear about what the session or immediate mission is, so that players know roughly what their goals are likely to be. If thy deviate, you can make adjustments between sessions and work that in during the following session narrative. This allows for some flexibility in an otherwise plot-driven campaign.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5718794, member: 10479"] This last section seems somewhat contradictory to the plan you have laid out thus far. However, if everyone is on board with a plot-driven campaign, I'd suggest beginning each session with a brief narrative devised from your primary campaign plot and incorporating events from previous sessions with some input from players in between games, garnered from table talk and any emails or conversations you have from the players in person. The narrative at the top of each session should be clear about the campaign plot goals and how any individual goals might interlace with them. It should also be clear about what the session or immediate mission is, so that players know roughly what their goals are likely to be. If thy deviate, you can make adjustments between sessions and work that in during the following session narrative. This allows for some flexibility in an otherwise plot-driven campaign. [/QUOTE]
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