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Advice for improving as a DM
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<blockquote data-quote="MerakSpielman" data-source="post: 1670248" data-attributes="member: 7464"><p>Advice for improving as a DM? </p><p> </p><p>You're a good DM when your players are having a great time.</p><p> </p><p>You're a better DM when your players are having an even better time.</p><p> </p><p>So find out what your players would like you to do and do it better.</p><p> </p><p>My players have been bugging me for more detail. Better "flavor text," as it were. This is a problem because I never can be sure what they're going to do or where they're going to go. They always come up with a plan that surprises me, or a way to reach their goal that I didn't account for. That leaves me stumbling for words.</p><p> </p><p>So MY goal for improving my DM-skills is to get better at ad-libbing flavor text. Make it look like, no matter what they do, it's all part of the detailed, ongoing story.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1670248, member: 7464"] Advice for improving as a DM? You're a good DM when your players are having a great time. You're a better DM when your players are having an even better time. So find out what your players would like you to do and do it better. My players have been bugging me for more detail. Better "flavor text," as it were. This is a problem because I never can be sure what they're going to do or where they're going to go. They always come up with a plan that surprises me, or a way to reach their goal that I didn't account for. That leaves me stumbling for words. So MY goal for improving my DM-skills is to get better at ad-libbing flavor text. Make it look like, no matter what they do, it's all part of the detailed, ongoing story. [/QUOTE]
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