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Advice for missing a healer? [My Players No Read :P]
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<blockquote data-quote="reiella" data-source="post: 1350422" data-attributes="member: 160"><p>My players should know better than to read this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />, but anyway.</p><p></p><p>Right now, I'm running a rather high level campaign (~17th party level) and had to deal with some player shuffling due to events and am left with a party consisting of a Fighter/Kensai, a sorcerer, and a wizard.</p><p></p><p>I had been running a NPC cleric for the party until we got some more players, but since then, they have left, and the circumstances surrounding the NPC cleric retiring from the group are a bit irreversible at this point. That, and I don't want to run a NPC party member anymore.</p><p></p><p>Anycase, my problem is dealing with the fragile party (2/3 d4 hitdice), and how to get decent challenges ('boss' types) that aren't nuked to death in the first couple rounds, yet don't nearly guarantee a kill of one if not both of the spellcasters.</p><p></p><p>I'm suspecting that I'm going to have to leave most of the adventures outdoors so that the spellcasters can make better use of their typically better mobility (flight) to avoid being hit, but still just hard pressed.</p><p></p><p>Do summoned monsters tend to serve well as 'meat shields'? Party hasn't really made use of them as yet, but an introduction with an adept summoner could easily change that.</p></blockquote><p></p>
[QUOTE="reiella, post: 1350422, member: 160"] My players should know better than to read this :P, but anyway. Right now, I'm running a rather high level campaign (~17th party level) and had to deal with some player shuffling due to events and am left with a party consisting of a Fighter/Kensai, a sorcerer, and a wizard. I had been running a NPC cleric for the party until we got some more players, but since then, they have left, and the circumstances surrounding the NPC cleric retiring from the group are a bit irreversible at this point. That, and I don't want to run a NPC party member anymore. Anycase, my problem is dealing with the fragile party (2/3 d4 hitdice), and how to get decent challenges ('boss' types) that aren't nuked to death in the first couple rounds, yet don't nearly guarantee a kill of one if not both of the spellcasters. I'm suspecting that I'm going to have to leave most of the adventures outdoors so that the spellcasters can make better use of their typically better mobility (flight) to avoid being hit, but still just hard pressed. Do summoned monsters tend to serve well as 'meat shields'? Party hasn't really made use of them as yet, but an introduction with an adept summoner could easily change that. [/QUOTE]
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Advice for missing a healer? [My Players No Read :P]
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