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Advice for my wife's first adventure?
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<blockquote data-quote="takyris" data-source="post: 1034894" data-attributes="member: 5171"><p>Honestly, I'd either have her be a Bard or a straight Sorceress and just have the Princess thing be flavor text -- swap out some skills in favor of others on the Sorcery thing if necessary (Diplomacy instead of Intimidate, frex). I'd worry that multiclassing would be too complex for a first-timer.</p><p></p><p>When I tried to get my wife to play, I thought that a bard would be too complicated, so I gave her a sorceress. She didn't enjoy it -- but had a better time later on, when she played a bard, as she'd originally wanted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The big thing that I'd suggest would be to allow your wife to determine the adventure. Don't force her into a plot. Let her talk to people. If she says, "Hmm, someone was murdered. I'll go talk to the servants," then let that WORK, even if you originally planned to force her to talk to the victim's political enemy.</p><p></p><p>Other stuff depends on your wife's personality. Roleplaying always seems like a good idea for female gamers, but that's a stereotype, just like any other. Some women want to kill things relax, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If she's new to D&D, my advice would be to play up the fantasy -- we all know that unicorns have a fairly limited and fairly dull set of abilities, but if she wants to play a princess, you can be darned sure she'd be happy to see a unicorn make an appearance in the game. You can do a lot of things with flavor text, with colorful descriptions that give a sense of wonder, rather than just "It's a unicorn. What do you do?"</p><p></p><p>For a general game idea, I'd have her father the king ask her to help make peace in a town that's having trouble. The town could be under attack by monsters, and the nobles in the town are disagreeing about what to do. She can:</p><p></p><p>- go kill the monsters</p><p>- talk to the nobles and convince them to work together</p><p>- go talk to the monsters and find out that they're only attacking because some OTHER monster is holding their children hostage, and then find THAT monster and kill it and find a note on it that indicates that it was being paid by one of the nobles in the town, who wanted to use the monster attacks to generate enough anger to get his political rival out of the picture and cement his own power</p></blockquote><p></p>
[QUOTE="takyris, post: 1034894, member: 5171"] Honestly, I'd either have her be a Bard or a straight Sorceress and just have the Princess thing be flavor text -- swap out some skills in favor of others on the Sorcery thing if necessary (Diplomacy instead of Intimidate, frex). I'd worry that multiclassing would be too complex for a first-timer. When I tried to get my wife to play, I thought that a bard would be too complicated, so I gave her a sorceress. She didn't enjoy it -- but had a better time later on, when she played a bard, as she'd originally wanted. :) The big thing that I'd suggest would be to allow your wife to determine the adventure. Don't force her into a plot. Let her talk to people. If she says, "Hmm, someone was murdered. I'll go talk to the servants," then let that WORK, even if you originally planned to force her to talk to the victim's political enemy. Other stuff depends on your wife's personality. Roleplaying always seems like a good idea for female gamers, but that's a stereotype, just like any other. Some women want to kill things relax, too. :D If she's new to D&D, my advice would be to play up the fantasy -- we all know that unicorns have a fairly limited and fairly dull set of abilities, but if she wants to play a princess, you can be darned sure she'd be happy to see a unicorn make an appearance in the game. You can do a lot of things with flavor text, with colorful descriptions that give a sense of wonder, rather than just "It's a unicorn. What do you do?" For a general game idea, I'd have her father the king ask her to help make peace in a town that's having trouble. The town could be under attack by monsters, and the nobles in the town are disagreeing about what to do. She can: - go kill the monsters - talk to the nobles and convince them to work together - go talk to the monsters and find out that they're only attacking because some OTHER monster is holding their children hostage, and then find THAT monster and kill it and find a note on it that indicates that it was being paid by one of the nobles in the town, who wanted to use the monster attacks to generate enough anger to get his political rival out of the picture and cement his own power [/QUOTE]
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