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Advice for my wife's first adventure?
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<blockquote data-quote="Avatar_V" data-source="post: 1035631" data-attributes="member: 5438"><p>Thanks for all the good ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We're going to roll her up a first level sorcerer when I get home from work tonight (she's thinking up the character's background now). And this weekend we're going to play an adventure.</p><p></p><p>I like the murder mystery idea, like I said earlier, and also the idea of her being used as a diplomat to another kingdom sounds cool. I'm thinking I may combine them and have her go to another kingdom to try smooth over relations after someone in her court is accused of murdering some rival dignitary. When she gets there, I'll make it somehow clear to her that the blame is misplaced and she'll need to unravel the mystery of who dun it to restore good will with her own kingdom. I'll have a couple combats to give her the feel of it, but not too many because I agree with you guys that she'll prefer it if it's more roleplaying intensive. I'll probably have some NPC, either a servant or someone she meets on the way take a level of fighter and accompany her.</p><p></p><p>Also, I hadn't thought of roleplaying the equipment acquisition, but that sounds like a good idea. I may just incorporate it into the adventure. Have her father give her a sack of gold coins to see her safely to to neighboring kingdom for her mission. She can buy what she thinks she'll need on the way and we can roleplay it out. Thanks for the idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I suppose the hard part now is that I have to write this thing out... Hmm.... There'll have to be a good twist at the end like there always is in murder mysteries.. this could be one of the trickier adventures I've written. But I'm going to have to hold on to it because I think it has potential to be one of the best <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thanks again for all the ideas! Feel free to keep them coming. I can always use more good advice on making this enjoyable for her so she'll want to keep playing.</p></blockquote><p></p>
[QUOTE="Avatar_V, post: 1035631, member: 5438"] Thanks for all the good ideas. :) We're going to roll her up a first level sorcerer when I get home from work tonight (she's thinking up the character's background now). And this weekend we're going to play an adventure. I like the murder mystery idea, like I said earlier, and also the idea of her being used as a diplomat to another kingdom sounds cool. I'm thinking I may combine them and have her go to another kingdom to try smooth over relations after someone in her court is accused of murdering some rival dignitary. When she gets there, I'll make it somehow clear to her that the blame is misplaced and she'll need to unravel the mystery of who dun it to restore good will with her own kingdom. I'll have a couple combats to give her the feel of it, but not too many because I agree with you guys that she'll prefer it if it's more roleplaying intensive. I'll probably have some NPC, either a servant or someone she meets on the way take a level of fighter and accompany her. Also, I hadn't thought of roleplaying the equipment acquisition, but that sounds like a good idea. I may just incorporate it into the adventure. Have her father give her a sack of gold coins to see her safely to to neighboring kingdom for her mission. She can buy what she thinks she'll need on the way and we can roleplay it out. Thanks for the idea :) I suppose the hard part now is that I have to write this thing out... Hmm.... There'll have to be a good twist at the end like there always is in murder mysteries.. this could be one of the trickier adventures I've written. But I'm going to have to hold on to it because I think it has potential to be one of the best :) Thanks again for all the ideas! Feel free to keep them coming. I can always use more good advice on making this enjoyable for her so she'll want to keep playing. [/QUOTE]
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