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Advice for New-ish 5E DM, Storm King’s Thunder
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<blockquote data-quote="ElterAgo" data-source="post: 8120250" data-attributes="member: 6972046"><p>As I said, I’m new-ish to 5E. I’ve played and DM’d DnD 1E-3.5E and PF1 for decades.</p><p>I’ve been a player in a 5E campaign for levels 1-10. I’ve DM’d a couple of 5E singleton adventures.</p><p>Now I’m going to start a new campaign with a small group (3+ players) and will be playing on Roll20. (Actually because we a scattered across the country rather than because of Covid-19).</p><p></p><p>We have pretty much decided on the Storm King’s Thunder as our campaign. Usually I prefer homemade stuff, but I don’t yet feel confident enough in my mastery of 5E for that. Next one, I will probably make myself.</p><p></p><p>Almost every review I’ve seen of Storm King’s Thunder has been positive however, some of the details have confused me a bit.</p><p>1) Some of the comments have said the published material has everything you need for the full level progression. Others have acted like the DM needs to supplement with some additional adventures mixed in amongst the prepared ones. Which is correct? I don’t mind making or finding additional adventures, but my time isn’t unlimited.</p><p>2) We will probably only have 3 players most of the time. They are going with the ‘theme’ of magical sword wielders. Paladin, eldritch knight, and shadow blade wielder. They are pretty good at building quite effective PC’s. However, any changes I am likely to need to make due to the small numbers and/or lack of a primary caster?</p><p>3) Is there anything the publication did poorly or errors that I need to correct or at least be careful of?</p><p>4) The players in this group do have a tendency to ‘go off the rails’ in any campaign/adventure. I personally like that in a group, but are there any points where I have to be careful about that story wise?</p><p>5) I will be purchasing the Roll20 package for the prebuilt maps, monsters, tokens, etc…</p><p>a. What I can’t tell is does that include an electronic copy of the actual publication or do I need to purchase that separately?</p><p>b. Any errors in the package that anyone has noticed or anything else I need to purchase to make use of it?</p><p>c. I am assuming I need to upgrade from the freebie to the 'paid for' Roll20 account. Correct? I think there are a couple of levels, does it matter which one? Does everyone else need to have the purchased account or just me?</p><p>d. Does it really have everything I need, or will I still have to prepare some stuff?</p><p>6) Anything else you can think of that I need to watch out for or be careful of?</p></blockquote><p></p>
[QUOTE="ElterAgo, post: 8120250, member: 6972046"] As I said, I’m new-ish to 5E. I’ve played and DM’d DnD 1E-3.5E and PF1 for decades. I’ve been a player in a 5E campaign for levels 1-10. I’ve DM’d a couple of 5E singleton adventures. Now I’m going to start a new campaign with a small group (3+ players) and will be playing on Roll20. (Actually because we a scattered across the country rather than because of Covid-19). We have pretty much decided on the Storm King’s Thunder as our campaign. Usually I prefer homemade stuff, but I don’t yet feel confident enough in my mastery of 5E for that. Next one, I will probably make myself. Almost every review I’ve seen of Storm King’s Thunder has been positive however, some of the details have confused me a bit. 1) Some of the comments have said the published material has everything you need for the full level progression. Others have acted like the DM needs to supplement with some additional adventures mixed in amongst the prepared ones. Which is correct? I don’t mind making or finding additional adventures, but my time isn’t unlimited. 2) We will probably only have 3 players most of the time. They are going with the ‘theme’ of magical sword wielders. Paladin, eldritch knight, and shadow blade wielder. They are pretty good at building quite effective PC’s. However, any changes I am likely to need to make due to the small numbers and/or lack of a primary caster? 3) Is there anything the publication did poorly or errors that I need to correct or at least be careful of? 4) The players in this group do have a tendency to ‘go off the rails’ in any campaign/adventure. I personally like that in a group, but are there any points where I have to be careful about that story wise? 5) I will be purchasing the Roll20 package for the prebuilt maps, monsters, tokens, etc… a. What I can’t tell is does that include an electronic copy of the actual publication or do I need to purchase that separately? b. Any errors in the package that anyone has noticed or anything else I need to purchase to make use of it? c. I am assuming I need to upgrade from the freebie to the 'paid for' Roll20 account. Correct? I think there are a couple of levels, does it matter which one? Does everyone else need to have the purchased account or just me? d. Does it really have everything I need, or will I still have to prepare some stuff? 6) Anything else you can think of that I need to watch out for or be careful of? [/QUOTE]
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