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General Tabletop Discussion
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Advice for new "story now" GMs
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<blockquote data-quote="pemerton" data-source="post: 9046932" data-attributes="member: 42582"><p>Right. Your players are your safety net!</p><p></p><p>If you're not sure what would count as good facilitation, ask them! They might say, "It would make sense for <so and so> to come looking for us." OK, cool - frame a scene in which <so and so> comes looking for them! The rules of whatever game you're using should tell you how to do this in technical terms, and having regard to what <so and so>'s motivations are (in most RPGs, framing a scene in which someone turns up to share a plate of scones is going to be different from framing a scene in which someone turns up to try and murder a PC).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9046932, member: 42582"] Right. Your players are your safety net! If you're not sure what would count as good facilitation, ask them! They might say, "It would make sense for <so and so> to come looking for us." OK, cool - frame a scene in which <so and so> comes looking for them! The rules of whatever game you're using should tell you how to do this in technical terms, and having regard to what <so and so>'s motivations are (in most RPGs, framing a scene in which someone turns up to share a plate of scones is going to be different from framing a scene in which someone turns up to try and murder a PC). [/QUOTE]
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