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Advice for new "story now" GMs
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<blockquote data-quote="aco175" data-source="post: 9046939" data-attributes="member: 27385"><p>Initially, this does not should like me or my games, but I want to learn more. Thank you.</p><p></p><p>Maybe an example for some of us? As the DM, I do not throw out the hooks for going to the old temple, or offer the innkeeper needing to clear rats out of his cellar? The players would come up with an idea that there is an old temple that needs going to and then I have a few minutes to come up with what is going on and design the location and monsters, or do the players help with the reason and monsters therein? </p><p></p><p>A player has a PC that he wants to explore more about. He comes up with an idea that an old rival is trying to set him up. I then just throw back questions about who is that? What is his name? where does he live? Etc... Do/Can the other players help contribute to this players story?</p></blockquote><p></p>
[QUOTE="aco175, post: 9046939, member: 27385"] Initially, this does not should like me or my games, but I want to learn more. Thank you. Maybe an example for some of us? As the DM, I do not throw out the hooks for going to the old temple, or offer the innkeeper needing to clear rats out of his cellar? The players would come up with an idea that there is an old temple that needs going to and then I have a few minutes to come up with what is going on and design the location and monsters, or do the players help with the reason and monsters therein? A player has a PC that he wants to explore more about. He comes up with an idea that an old rival is trying to set him up. I then just throw back questions about who is that? What is his name? where does he live? Etc... Do/Can the other players help contribute to this players story? [/QUOTE]
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