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Advice for new "story now" GMs
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<blockquote data-quote="pemerton" data-source="post: 9046974" data-attributes="member: 42582"><p>At least as I've experienced it - both in play and in rules text - <em>facilitation</em> is more tightly connected to player's concerns for their PCs than these examples.</p><p></p><p>Say as part of PC build the player has established that their PC's rival and enemy is a necromancer. Then facilitation might be <em>a zombie turns up</em>. Or more complex: <em>As you enter town, you see a body heading from a gibbet. Night will fall soon, and you know the old temple is not that far away . . .</em> - the player is invited to choose between having their PC disturbing the body themself, or leaving it for the necromancer to harvest.</p><p></p><p>A goal of getting spiffy armour on its face seems a bit less interesting than a rivalry with a master of the dark arts, but maybe with the right context. Anyway, the simple is to frame a situation in which some spiffy armour figures - on a NPC, in a smithy's shop, etc. Or perhaps its a prize for a competition that speaks to that PC's skills, or another one of their concerns, or maybe a different PC's concern so as to generate some intra-PC and hence intra-player dynamics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9046974, member: 42582"] At least as I've experienced it - both in play and in rules text - [I]facilitation[/I] is more tightly connected to player's concerns for their PCs than these examples. Say as part of PC build the player has established that their PC's rival and enemy is a necromancer. Then facilitation might be [I]a zombie turns up[/I]. Or more complex: [I]As you enter town, you see a body heading from a gibbet. Night will fall soon, and you know the old temple is not that far away . . .[/I] - the player is invited to choose between having their PC disturbing the body themself, or leaving it for the necromancer to harvest. A goal of getting spiffy armour on its face seems a bit less interesting than a rivalry with a master of the dark arts, but maybe with the right context. Anyway, the simple is to frame a situation in which some spiffy armour figures - on a NPC, in a smithy's shop, etc. Or perhaps its a prize for a competition that speaks to that PC's skills, or another one of their concerns, or maybe a different PC's concern so as to generate some intra-PC and hence intra-player dynamics. [/QUOTE]
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