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<blockquote data-quote="Lanefan" data-source="post: 9046995" data-attributes="member: 29398"><p>With only a very few tweaks the OP would be generally good advice for a D&D DM as well. Nicely done.</p><p></p><p>Question: is it possible for this sort of meta-level discussion to never happen, and if so, how?</p><p></p><p>I ask because while some players might be the safety net, others often carry metaphorical knives with specific intent of cutting through said net. I speak of players - and there's a whole lot of 'em out there - whose main or even only goal in play is to "beat the game"; and who would quickly find ways to exploit meta-level discussions like these to game the game, as it were, and in so doing stumble on to (and with open arms embrace!) the Czege principle.</p><p></p><p>The other time when the players-as-safety-net idea fails is when the players simply aren't proactive enough. There's a lot of these out there as well, and while it's possible to get some to become more proactive it sure don't work on all of 'em. These players will at best react when they have to and at worst will happily do nothing other than watch as the story unfolds.</p><p></p><p>And unless the intent is to trim the potential player base by a lot, maybe to near zero in some communities, story now has to be able to seamlessly integrate and deal with these approaches to play; and further, do so without overtly trying to change who-what these players inherently are, as that never ends well. So, how can this be done? Or do you think it's even possible?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9046995, member: 29398"] With only a very few tweaks the OP would be generally good advice for a D&D DM as well. Nicely done. Question: is it possible for this sort of meta-level discussion to never happen, and if so, how? I ask because while some players might be the safety net, others often carry metaphorical knives with specific intent of cutting through said net. I speak of players - and there's a whole lot of 'em out there - whose main or even only goal in play is to "beat the game"; and who would quickly find ways to exploit meta-level discussions like these to game the game, as it were, and in so doing stumble on to (and with open arms embrace!) the Czege principle. The other time when the players-as-safety-net idea fails is when the players simply aren't proactive enough. There's a lot of these out there as well, and while it's possible to get some to become more proactive it sure don't work on all of 'em. These players will at best react when they have to and at worst will happily do nothing other than watch as the story unfolds. And unless the intent is to trim the potential player base by a lot, maybe to near zero in some communities, story now has to be able to seamlessly integrate and deal with these approaches to play; and further, do so without overtly trying to change who-what these players inherently are, as that never ends well. So, how can this be done? Or do you think it's even possible? [/QUOTE]
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