Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice for new "story now" GMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9048218" data-attributes="member: 42582"><p>A bit more about the interplay of <em>facilitation</em> and <em>response</em>:</p><p></p><p>It's common for "story now" systems to require the GM to say new things about the shared fiction, where precisely what to say isn't dictated by the system, but the GM does not have carte blanche to say whatever they like. Your system's rulebook should give you advice or examples to help with this. There's also no substitute for practice. But you can also think of it through the lens of facilitation and response.</p><p></p><p>In particular, a "story now" GM should avoid "deprotagonising" responses - that is to say, responses that change the fiction in ways that don't reflect in some fashion the players' concern for their PC, and that don't provide avenues for the player to respond in terms of those concerns.</p><p></p><p>The boundaries for this are all about context: what does the player expect? what do they understand themself to have put at stake (like [USER=82106]@AbdulAlhazred[/USER]'s example, just upthread, of the sword of power)? System is also important - to give an example, in the Marvel Heroic RPG the GM can "shut down" Captain America's shield whenever they want to (assuming the fiction permits it, and subject to the availability of an appropriate GM-side resources), but Cap's player can take a pretty straightforward action to get it back.</p><p></p><p>To go back to the sword of power: does the player regard it <em>as</em> one of their concerns for their PC? Or is it something they take for granted a part of their PC, that will help them deal with the things that <em>are</em> their concerns? If, as GM, you think it might be exciting to put something important to the PC (and thus the player) at stake, but you're not sure and you don't want to deprotagonise, then start with something "soft": the bugbear king challenges the PC to a duel for the sword; the PC hears a rumour that a suspicious stranger is offering bribes to the PC's retainers, or telling false stories about the PC, to try and undermine their loyalty; etc. If the player expresses outrage, that might be a sign to back off a bit or at least proceed with care! If the player engages, great - you've <em>facilitated</em>, and now you can <em>respond</em> as is appropriate for the situation, given the particular system you're playing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9048218, member: 42582"] A bit more about the interplay of [I]facilitation[/I] and [I]response[/I]: It's common for "story now" systems to require the GM to say new things about the shared fiction, where precisely what to say isn't dictated by the system, but the GM does not have carte blanche to say whatever they like. Your system's rulebook should give you advice or examples to help with this. There's also no substitute for practice. But you can also think of it through the lens of facilitation and response. In particular, a "story now" GM should avoid "deprotagonising" responses - that is to say, responses that change the fiction in ways that don't reflect in some fashion the players' concern for their PC, and that don't provide avenues for the player to respond in terms of those concerns. The boundaries for this are all about context: what does the player expect? what do they understand themself to have put at stake (like [USER=82106]@AbdulAlhazred[/USER]'s example, just upthread, of the sword of power)? System is also important - to give an example, in the Marvel Heroic RPG the GM can "shut down" Captain America's shield whenever they want to (assuming the fiction permits it, and subject to the availability of an appropriate GM-side resources), but Cap's player can take a pretty straightforward action to get it back. To go back to the sword of power: does the player regard it [I]as[/I] one of their concerns for their PC? Or is it something they take for granted a part of their PC, that will help them deal with the things that [I]are[/I] their concerns? If, as GM, you think it might be exciting to put something important to the PC (and thus the player) at stake, but you're not sure and you don't want to deprotagonise, then start with something "soft": the bugbear king challenges the PC to a duel for the sword; the PC hears a rumour that a suspicious stranger is offering bribes to the PC's retainers, or telling false stories about the PC, to try and undermine their loyalty; etc. If the player expresses outrage, that might be a sign to back off a bit or at least proceed with care! If the player engages, great - you've [I]facilitated[/I], and now you can [I]respond[/I] as is appropriate for the situation, given the particular system you're playing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice for new "story now" GMs
Top