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<blockquote data-quote="AbdulAlhazred" data-source="post: 9048435" data-attributes="member: 82106"><p>I am not sure what context 'consent first principles' are being drawn from, but I agree that good TTRPG play is a relationship thing. It can be a pretty game-focused relationship, but certainly trust and communications are good for it. I think maybe once you get that going, in my case with some narrativist game play with a new group, then it may be easier to branch out into other styles and carry that along. Not that you wouldn't want to develop that in more trad play, and you certainly can, but it may not always start out front and center, or developing it is less integrated into the play loop? I don't want to be judgemental, the other way to look at it might be that trad play could generally work better in say LFR kind of play where you maybe don't really know who you're playing with each week.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9048435, member: 82106"] I am not sure what context 'consent first principles' are being drawn from, but I agree that good TTRPG play is a relationship thing. It can be a pretty game-focused relationship, but certainly trust and communications are good for it. I think maybe once you get that going, in my case with some narrativist game play with a new group, then it may be easier to branch out into other styles and carry that along. Not that you wouldn't want to develop that in more trad play, and you certainly can, but it may not always start out front and center, or developing it is less integrated into the play loop? I don't want to be judgemental, the other way to look at it might be that trad play could generally work better in say LFR kind of play where you maybe don't really know who you're playing with each week. [/QUOTE]
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