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<blockquote data-quote="kenada" data-source="post: 9052462" data-attributes="member: 70468"><p>I used to be pretty big on immersion, but I’ve come to prefer table-facing information with the obvious restriction that the PCs can only act on what they know in the game world. My reasoning is our interface with the game world is pretty limited. No matter how hard we try, the PCs are going to have a fuller experience because they are actually living it. What table-facing information does is provide a shorthand for those kinds of things they’re experiencing. It also serves as a reminder to the GM to make sure the tells the PCs should be seeing actually manifest.</p><p></p><p>It just doesn’t make sense to me that a nation could be invaded, and somehow the PCs wouldn’t notice it was coming. One of them wants to become the Emperor, and they have no allies (on either side), informants, or anything that could give them a clue? The other nation doesn’t approach the PCs with an offer to back their claim in exchange for future consideration? Do the PCs expect to go on an adventure, find some doodad, and think that will cause them to be crowned Emperor? This is where table-facing information is useful. The impending doom draws nearer. How does that manifest? Well, you’re having a drink with your man on the inside, and he’s got something to tell you ….</p></blockquote><p></p>
[QUOTE="kenada, post: 9052462, member: 70468"] I used to be pretty big on immersion, but I’ve come to prefer table-facing information with the obvious restriction that the PCs can only act on what they know in the game world. My reasoning is our interface with the game world is pretty limited. No matter how hard we try, the PCs are going to have a fuller experience because they are actually living it. What table-facing information does is provide a shorthand for those kinds of things they’re experiencing. It also serves as a reminder to the GM to make sure the tells the PCs should be seeing actually manifest. It just doesn’t make sense to me that a nation could be invaded, and somehow the PCs wouldn’t notice it was coming. One of them wants to become the Emperor, and they have no allies (on either side), informants, or anything that could give them a clue? The other nation doesn’t approach the PCs with an offer to back their claim in exchange for future consideration? Do the PCs expect to go on an adventure, find some doodad, and think that will cause them to be crowned Emperor? This is where table-facing information is useful. The impending doom draws nearer. How does that manifest? Well, you’re having a drink with your man on the inside, and he’s got something to tell you …. [/QUOTE]
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