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<blockquote data-quote="AbdulAlhazred" data-source="post: 9052512" data-attributes="member: 82106"><p>Sure AW and DW both have fronts. The GM is part of the game, and I am not advocating for a lack of any input into setting, situation, or even character in some degree (though generally GMs stick to NPCs mostly). And, as I have also said, its not that there cannot be any surprises either, they simply cannot be of the type that yanks the wheel out of the player's hands. You can put LOADS of obstacles out there, heck, the more the better! They can spring up as needed. I would advise that the most substantive ones are probably anticipated, but these games surprise you! I mean, in our BitD game we killed a couple guys and took their horses. Those damned horses did 5x more damage to us than the gang that was riding them! lol. Talk about an obstacle, one horse came within an hair's breath of doing for the entire crew. It was great! Nobody can invent that stuff.</p><p></p><p>But you have to imagine, the players are not really aware of, nor terribly interested in, some list of events you might have made last week or last month. As I've said a zillion times, there's no compelling logic that demands an invasion over a diplomatic mission, or nothing at all. So in the final analysis, its only YOUR sensibility that is effected. Your satisfaction, not mine or any other player's.</p><p></p><p>No, he can, as I just suggested up thread, assuming you want to stick to your meta-plot more-or-less (and OK, you do want to do that, nobody is certainly denying that's your desire) recast it as a choice for the PC, the crown or loyalty to your country, or I'm sure you are creative enough to come up with any of 10 other ways to make a dilemma or obstacle out of this. Why should your player not have a chance of success? Why? What purpose is it serving not to give her the chance! All she has to do is marry the disgusting barbarian and she can rule (albeit sharing power). Its like you have the gold coins in your hand, but something stops you from spending them. Give it a try!</p><p></p><p>So, none of this is a surprise to her, and she KNOWS how to change the future. Man, there are so many ways to hand the keys to the players here and make gold. I mean, D&D won't make that EASY, but you can at least get halfway there. Hey, maybe you'll invent a style of play that makes everyone happy, you can always dream! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9052512, member: 82106"] Sure AW and DW both have fronts. The GM is part of the game, and I am not advocating for a lack of any input into setting, situation, or even character in some degree (though generally GMs stick to NPCs mostly). And, as I have also said, its not that there cannot be any surprises either, they simply cannot be of the type that yanks the wheel out of the player's hands. You can put LOADS of obstacles out there, heck, the more the better! They can spring up as needed. I would advise that the most substantive ones are probably anticipated, but these games surprise you! I mean, in our BitD game we killed a couple guys and took their horses. Those damned horses did 5x more damage to us than the gang that was riding them! lol. Talk about an obstacle, one horse came within an hair's breath of doing for the entire crew. It was great! Nobody can invent that stuff. But you have to imagine, the players are not really aware of, nor terribly interested in, some list of events you might have made last week or last month. As I've said a zillion times, there's no compelling logic that demands an invasion over a diplomatic mission, or nothing at all. So in the final analysis, its only YOUR sensibility that is effected. Your satisfaction, not mine or any other player's. No, he can, as I just suggested up thread, assuming you want to stick to your meta-plot more-or-less (and OK, you do want to do that, nobody is certainly denying that's your desire) recast it as a choice for the PC, the crown or loyalty to your country, or I'm sure you are creative enough to come up with any of 10 other ways to make a dilemma or obstacle out of this. Why should your player not have a chance of success? Why? What purpose is it serving not to give her the chance! All she has to do is marry the disgusting barbarian and she can rule (albeit sharing power). Its like you have the gold coins in your hand, but something stops you from spending them. Give it a try! So, none of this is a surprise to her, and she KNOWS how to change the future. Man, there are so many ways to hand the keys to the players here and make gold. I mean, D&D won't make that EASY, but you can at least get halfway there. Hey, maybe you'll invent a style of play that makes everyone happy, you can always dream! ;) [/QUOTE]
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