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Advice for new "story now" GMs
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<blockquote data-quote="Campbell" data-source="post: 9052976" data-attributes="member: 16586"><p>The most crucial advice I would give is to directly address a specific player instead of the whole group. Even within the context of games like Masks or Stonetop where characters tend to have a shared agenda it's important to put that spotlight on specific characters. This sends a message to the players that when it's Ryan's turn to speak to what Reinhardt does it's his turn and no one else's. Everyone else can than embrace their role as audience members: take a direct interest in Reinhardt, what Reinhardt is doing and what that fallout might be. </p><p></p><p>Seemingly small things like addressing specific characters, asking provocative questions, et al can make a big difference in the overall atmosphere and environment of play. That's why trusting and embracing the game you are playing is so crucial.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9052976, member: 16586"] The most crucial advice I would give is to directly address a specific player instead of the whole group. Even within the context of games like Masks or Stonetop where characters tend to have a shared agenda it's important to put that spotlight on specific characters. This sends a message to the players that when it's Ryan's turn to speak to what Reinhardt does it's his turn and no one else's. Everyone else can than embrace their role as audience members: take a direct interest in Reinhardt, what Reinhardt is doing and what that fallout might be. Seemingly small things like addressing specific characters, asking provocative questions, et al can make a big difference in the overall atmosphere and environment of play. That's why trusting and embracing the game you are playing is so crucial. [/QUOTE]
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