Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice for one-shots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7314255" data-attributes="member: 20564"><p>My normal DMing style is long, sprawling campaigns. I throw in foreshadowing before I know what it's actually referring to, adapt long term campaign plots towards what the players show the most interest in, run character arcs where everyone has not just spotlight but times to resolve backstory and grow as characters. I don't mind spending a session with heavy RP around the campfire with no plot advancement, combat or anything else happening. I write big mythic elements into my settings for the characters to discover, and make it relevant. And I bring small NPCs to life, and at times make them relevant as well. I homebrew everything and invite my players into helping define it, especially the parts impacting their characters.</p><p></p><p>I suck at running one shots or even episodic sessions.</p><p></p><p>I just never developed these DMing muscles. Sure, I can run a workmanlike set of encounters that hang together with some sort of theme, but that's my weakest. And I don't have a good control over pacing to get a good start, middle and end in a set block of time. (Something which would definitely help my normal DMing as well, so I could end on more climaxes and cliffhangers.)</p><p></p><p>I've wanted to get better at doing one shots to improve the rest of my game, but now I've got more incentive. I've had several teen children of my players and friends who have asked me to teach them D&D.</p><p></p><p>With limited schedules and not likely much chance for follow-up games with the same crew. I really feel like I need to hook them from session one (no chance for a session zero), and each time provide a complete play experience - a complete adventure.</p><p></p><p>And not to put too fine of a point on it, that's all three pillars of D&D. Primarily combat scenarios won't hold the attention of several of them.</p><p></p><p>I've been pushing this off for months. I'm not worried about the ages - these are all bright and creative individuals and I've played strategy board games with most of them. But I'm anxious about being able to provide complete one-shots in an afternoon with a good number of scenes and different types of activities and am looking for your advice about running one-shots.</p><p></p><p>Lay on, Macduff!</p></blockquote><p></p>
[QUOTE="Blue, post: 7314255, member: 20564"] My normal DMing style is long, sprawling campaigns. I throw in foreshadowing before I know what it's actually referring to, adapt long term campaign plots towards what the players show the most interest in, run character arcs where everyone has not just spotlight but times to resolve backstory and grow as characters. I don't mind spending a session with heavy RP around the campfire with no plot advancement, combat or anything else happening. I write big mythic elements into my settings for the characters to discover, and make it relevant. And I bring small NPCs to life, and at times make them relevant as well. I homebrew everything and invite my players into helping define it, especially the parts impacting their characters. I suck at running one shots or even episodic sessions. I just never developed these DMing muscles. Sure, I can run a workmanlike set of encounters that hang together with some sort of theme, but that's my weakest. And I don't have a good control over pacing to get a good start, middle and end in a set block of time. (Something which would definitely help my normal DMing as well, so I could end on more climaxes and cliffhangers.) I've wanted to get better at doing one shots to improve the rest of my game, but now I've got more incentive. I've had several teen children of my players and friends who have asked me to teach them D&D. With limited schedules and not likely much chance for follow-up games with the same crew. I really feel like I need to hook them from session one (no chance for a session zero), and each time provide a complete play experience - a complete adventure. And not to put too fine of a point on it, that's all three pillars of D&D. Primarily combat scenarios won't hold the attention of several of them. I've been pushing this off for months. I'm not worried about the ages - these are all bright and creative individuals and I've played strategy board games with most of them. But I'm anxious about being able to provide complete one-shots in an afternoon with a good number of scenes and different types of activities and am looking for your advice about running one-shots. Lay on, Macduff! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice for one-shots
Top