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Advice for Paragon design
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<blockquote data-quote="Herschel" data-source="post: 5528309" data-attributes="member: 78357"><p>As others have said, status effects and Action Points are HUGE, especially with Warlords around. With Tactical Warlords, those Action Points mean dailies are hitting a lot more often, with Resourceful, it doesn't mater which attack they use, it's going to hurt if they hit, etc. And that's just a bit of gravy on top of the PP Action Point goodness PCs already get. </p><p> </p><p>With Superior Will now an option, Daze and Stun isn't such a drag on combat for the PCs, but you may want to give baddies access to it too. Before Superior Will, it was tempting to limit teh PCs a bit and having battles turn in to dragging daze/stun fests. Weaken sucks too. Avoid the temptation of using too many status effects and I've found adjusting HP rather than doling out "weaken" or insubstantial makes the players less annoyed.</p><p> </p><p>My 16th level Swordmage has a 15 Wisdom just for Will and now Superior Will because daze sucks so hard for a defender (or leader).</p></blockquote><p></p>
[QUOTE="Herschel, post: 5528309, member: 78357"] As others have said, status effects and Action Points are HUGE, especially with Warlords around. With Tactical Warlords, those Action Points mean dailies are hitting a lot more often, with Resourceful, it doesn't mater which attack they use, it's going to hurt if they hit, etc. And that's just a bit of gravy on top of the PP Action Point goodness PCs already get. With Superior Will now an option, Daze and Stun isn't such a drag on combat for the PCs, but you may want to give baddies access to it too. Before Superior Will, it was tempting to limit teh PCs a bit and having battles turn in to dragging daze/stun fests. Weaken sucks too. Avoid the temptation of using too many status effects and I've found adjusting HP rather than doling out "weaken" or insubstantial makes the players less annoyed. My 16th level Swordmage has a 15 Wisdom just for Will and now Superior Will because daze sucks so hard for a defender (or leader). [/QUOTE]
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