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Advice for playing a stupid character
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<blockquote data-quote="Sejs" data-source="post: 3051051" data-attributes="member: 4910"><p>In that case - the character would usually 'go with his gut'. His intuition tends to be more correct than him sitting down and thinking something out would be. He can still puzzle things out the long way, he just takes a while and generally the conclusion ends up about the same (or so he may well insist).</p><p></p><p>DON'T think things through, you'll just trip yourself up. If you get a bad vibe off something or someone, it's not to be trusted unless very through evidence to the contrary is shown. If you think something's threatening, take appropriate action (kill it, neutralize it, or flee), and don't dawdle - do it now. If there's a sitation, person, etc around that you don't trust, clam up and talk as little as possible around them; as the saying goes, a wise man once said nothing. </p><p></p><p>You are ALL about the first impression. I would actually suggest the character pick up ranks in Sense Motive if at all possible, as it'd fit very well with how they'd interact.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3051051, member: 4910"] In that case - the character would usually 'go with his gut'. His intuition tends to be more correct than him sitting down and thinking something out would be. He can still puzzle things out the long way, he just takes a while and generally the conclusion ends up about the same (or so he may well insist). DON'T think things through, you'll just trip yourself up. If you get a bad vibe off something or someone, it's not to be trusted unless very through evidence to the contrary is shown. If you think something's threatening, take appropriate action (kill it, neutralize it, or flee), and don't dawdle - do it now. If there's a sitation, person, etc around that you don't trust, clam up and talk as little as possible around them; as the saying goes, a wise man once said nothing. You are ALL about the first impression. I would actually suggest the character pick up ranks in Sense Motive if at all possible, as it'd fit very well with how they'd interact. [/QUOTE]
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