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Advice for playing a stupid character
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<blockquote data-quote="Umbran" data-source="post: 3051253" data-attributes="member: 177"><p>I'm going to think in terms of things that don't require the player's cooperation - if he could remember, you wouldn't need to ask...</p><p></p><p>Actually ask for the die rolls when he asks for things that would use his Intelligence score. For example, most of us probably have characters implicitly Taking 10 on Knowledge checks all the time, because we know they'll pass. This guy won't.</p><p></p><p>Going further, don't give him as much information as everyone else on most topics, and don't allow the other players to spell things out for him afterwards. An ignorant player is a good stand-in for a dumb character.</p><p></p><p>Even further, if you are playing a game where "winging it" is the standard DM manner, you can be contrarian - if the player abuses his own intellect for his character, have some things the player comes up with be <em>wrong</em>, retroactively.</p><p></p><p>Note: be careful about this one - if the thing the character tries is "common sense" it probably ought ot work, as that tends to be wisdom. If it requires a logical train of thought to come to the answer, the character is less able to get there.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3051253, member: 177"] I'm going to think in terms of things that don't require the player's cooperation - if he could remember, you wouldn't need to ask... Actually ask for the die rolls when he asks for things that would use his Intelligence score. For example, most of us probably have characters implicitly Taking 10 on Knowledge checks all the time, because we know they'll pass. This guy won't. Going further, don't give him as much information as everyone else on most topics, and don't allow the other players to spell things out for him afterwards. An ignorant player is a good stand-in for a dumb character. Even further, if you are playing a game where "winging it" is the standard DM manner, you can be contrarian - if the player abuses his own intellect for his character, have some things the player comes up with be [i]wrong[/i], retroactively. Note: be careful about this one - if the thing the character tries is "common sense" it probably ought ot work, as that tends to be wisdom. If it requires a logical train of thought to come to the answer, the character is less able to get there. [/QUOTE]
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